pub struct RenderPipelineDescBuilder { /* private fields */ }
Expand description
A builder type to help simplify the construction of a RenderPipelineDesc
.
We’ve attempted to provide a suite of reasonable defaults in the case that
none are provided.
Implementations§
Source§impl RenderPipelineDescBuilder
impl RenderPipelineDescBuilder
pub fn new() -> Self
Sourcepub fn label(self, label: &str) -> Self
pub fn label(self, label: &str) -> Self
§Panics
Will panic if the builder was not constructed with new()
Sourcepub fn shader_code(self, code: &str) -> Self
pub fn shader_code(self, code: &str) -> Self
§Panics
Will panic if the builder was not constructed with new()
Sourcepub fn shader_code_vert(self, code: &str) -> Self
pub fn shader_code_vert(self, code: &str) -> Self
§Panics
Will panic if the builder was not constructed with new()
Sourcepub fn shader_code_frag(self, code: &str) -> Self
pub fn shader_code_frag(self, code: &str) -> Self
§Panics
Will panic if the builder was not constructed with new()
Sourcepub fn shader_label(self, label: &str) -> Self
pub fn shader_label(self, label: &str) -> Self
§Panics
Will panic if the builder was not constructed with new()
Sourcepub fn disable_fragment_shader(self) -> Self
pub fn disable_fragment_shader(self) -> Self
§Panics
Will panic if the builder was not constructed with new()
Sourcepub fn add_bind_group_layout_desc(
self,
layout_desc: BindGroupLayoutDesc,
) -> Self
pub fn add_bind_group_layout_desc( self, layout_desc: BindGroupLayoutDesc, ) -> Self
§Panics
Will panic if the builder was not constructed with new()
Sourcepub fn add_vertex_buffer_layout(
self,
vertex_layout: VertexBufferLayout<'static>,
) -> Self
pub fn add_vertex_buffer_layout( self, vertex_layout: VertexBufferLayout<'static>, ) -> Self
§Panics
Will panic if the builder was not constructed with new()
Sourcepub fn add_render_target(self, render_target: ColorTargetState) -> Self
pub fn add_render_target(self, render_target: ColorTargetState) -> Self
§Panics
Will panic if the builder was not constructed with new()
Sourcepub fn primitive(self, primitive: PrimitiveState) -> Self
pub fn primitive(self, primitive: PrimitiveState) -> Self
§Panics
Will panic if the builder was not constructed with new()
Sourcepub fn depth_state(self, depth_state: Option<DepthStencilState>) -> Self
pub fn depth_state(self, depth_state: Option<DepthStencilState>) -> Self
§Panics
Will panic if the builder was not constructed with new()
Sourcepub fn multisample(self, multisample: MultisampleState) -> Self
pub fn multisample(self, multisample: MultisampleState) -> Self
§Panics
Will panic if the builder was not constructed with new()
Sourcepub fn build_desc(&mut self) -> RenderPipelineDesc
pub fn build_desc(&mut self) -> RenderPipelineDesc
§Panics
Will panic if the builder was not constructed with new()
Sourcepub fn build_pipeline(&mut self, device: &Device) -> RenderPipeline
pub fn build_pipeline(&mut self, device: &Device) -> RenderPipeline
§Panics
Will panic if the builder was not constructed with new()
Trait Implementations§
Auto Trait Implementations§
impl Freeze for RenderPipelineDescBuilder
impl RefUnwindSafe for RenderPipelineDescBuilder
impl Send for RenderPipelineDescBuilder
impl Sync for RenderPipelineDescBuilder
impl Unpin for RenderPipelineDescBuilder
impl UnwindSafe for RenderPipelineDescBuilder
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