pub struct GameStateChangeApply { /* private fields */ }
Trait Implementations§
Source§impl Clone for GameStateChangeApply
impl Clone for GameStateChangeApply
Source§fn clone(&self) -> GameStateChangeApply
fn clone(&self) -> GameStateChangeApply
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameStateChangeApply
impl Debug for GameStateChangeApply
Source§impl Default for GameStateChangeApply
impl Default for GameStateChangeApply
Source§fn default() -> GameStateChangeApply
fn default() -> GameStateChangeApply
Returns the “default value” for a type. Read more
Source§impl From<ComputeUnit> for GameStateChangeApply
impl From<ComputeUnit> for GameStateChangeApply
Source§fn from(_c: ComputeUnit) -> Self
fn from(_c: ComputeUnit) -> Self
Converts to this type from the input type.
impl Copy for GameStateChangeApply
Auto Trait Implementations§
impl Freeze for GameStateChangeApply
impl RefUnwindSafe for GameStateChangeApply
impl Send for GameStateChangeApply
impl Sync for GameStateChangeApply
impl Unpin for GameStateChangeApply
impl UnwindSafe for GameStateChangeApply
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more