pub enum RenderObj {
InitialRender {
_path_shader_vs: String,
_path_shader_fs: String,
},
TestGeometry {
_time_game: f32,
_light: LightAdsPoint,
_camera: Cam,
},
}
Variants§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for RenderObj
impl RefUnwindSafe for RenderObj
impl Send for RenderObj
impl Sync for RenderObj
impl Unpin for RenderObj
impl UnwindSafe for RenderObj
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more