pub enum Event {
AddObj(Ele),
LoadShader(Vec<(String, ShaderType)>),
LoadTexture(String, Vec<u8>, usize, usize),
CreateDrawGroup(RenderObjType),
}
Variants§
AddObj(Ele)
LoadShader(Vec<(String, ShaderType)>)
LoadTexture(String, Vec<u8>, usize, usize)
CreateDrawGroup(RenderObjType)
Auto Trait Implementations§
impl Freeze for Event
impl !RefUnwindSafe for Event
impl !Send for Event
impl !Sync for Event
impl Unpin for Event
impl !UnwindSafe for Event
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more