Struct dypdl::TableData

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pub struct TableData<T> {
    pub name_to_constant: FxHashMap<String, T>,
    pub tables_1d: Vec<Table1D<T>>,
    pub name_to_table_1d: FxHashMap<String, usize>,
    pub tables_2d: Vec<Table2D<T>>,
    pub name_to_table_2d: FxHashMap<String, usize>,
    pub tables_3d: Vec<Table3D<T>>,
    pub name_to_table_3d: FxHashMap<String, usize>,
    pub tables: Vec<Table<T>>,
    pub name_to_table: FxHashMap<String, usize>,
}
Expand description

Tables of constants havint a particular type.

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§name_to_constant: FxHashMap<String, T>

Map from a name to a constant.

§tables_1d: Vec<Table1D<T>>

1-dimensional tables.

§name_to_table_1d: FxHashMap<String, usize>

Map from a name to a 1-dimensional table.

§tables_2d: Vec<Table2D<T>>

2-dimensional tables.

§name_to_table_2d: FxHashMap<String, usize>

Map from a name to a 2-dimensional table.

§tables_3d: Vec<Table3D<T>>

3-dimensional tables.

§name_to_table_3d: FxHashMap<String, usize>

Map from a name to a 3-dimensional table.

§tables: Vec<Table<T>>

Multi-dimensional tables implemented by a map.

§name_to_table: FxHashMap<String, usize>

Map from a name to a multi-dimensional table.

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impl<T> TableData<T>

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pub fn get_name_set(&self) -> FxHashSet<String>

Returns the set of names used by constants and tables.

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pub fn check_table_1d(&self, id: usize) -> Result<(), ModelErr>

Checks if the id of a 1D table is valid.

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If the id is not used.

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pub fn check_table_2d(&self, id: usize) -> Result<(), ModelErr>

Checks if the id of a 2D table is valid.

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If the id is not used.

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pub fn check_table_3d(&self, id: usize) -> Result<(), ModelErr>

Checks if the id of a 3D table is valid.

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If the id is not used.

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pub fn check_table(&self, id: usize) -> Result<(), ModelErr>

Checks if the id of a table is valid.

§Errors

If the id is not used.

Trait Implementations§

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impl<T: AbsDiffEq> AbsDiffEq for TableData<T>
where T::Epsilon: Copy,

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type Epsilon = <T as AbsDiffEq>::Epsilon

Used for specifying relative comparisons.
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fn default_epsilon() -> T::Epsilon

The default tolerance to use when testing values that are close together. Read more
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fn abs_diff_eq(&self, other: &Self, epsilon: T::Epsilon) -> bool

A test for equality that uses the absolute difference to compute the approximate equality of two numbers.
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fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool

The inverse of AbsDiffEq::abs_diff_eq.
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impl<T: Clone> Clone for TableData<T>

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fn clone(&self) -> TableData<T>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug> Debug for TableData<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: Default> Default for TableData<T>

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fn default() -> TableData<T>

Returns the “default value” for a type. Read more
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impl<T: PartialEq> PartialEq for TableData<T>

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fn eq(&self, other: &TableData<T>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T: RelativeEq> RelativeEq for TableData<T>
where T::Epsilon: Copy,

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fn default_max_relative() -> T::Epsilon

The default relative tolerance for testing values that are far-apart. Read more
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fn relative_eq( &self, other: &Self, epsilon: T::Epsilon, max_relative: T::Epsilon, ) -> bool

A test for equality that uses a relative comparison if the values are far apart.
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fn relative_ne( &self, other: &Rhs, epsilon: Self::Epsilon, max_relative: Self::Epsilon, ) -> bool

The inverse of RelativeEq::relative_eq.
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impl<T> TableInterface<T> for TableData<T>

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fn add_table_1d<U>( &mut self, name: U, v: Vec<T>, ) -> Result<Table1DHandle<T>, ModelErr>
where String: From<U>,

Adds and returns a 1D table. Read more
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fn add_table_2d<U>( &mut self, name: U, v: Vec<Vec<T>>, ) -> Result<Table2DHandle<T>, ModelErr>
where String: From<U>,

Adds and returns a 2D table. Read more
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fn add_table_3d<U>( &mut self, name: U, v: Vec<Vec<Vec<T>>>, ) -> Result<Table3DHandle<T>, ModelErr>
where String: From<U>,

Adds and returns a 3D table. Read more
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fn add_table<U>( &mut self, name: U, map: FxHashMap<Vec<Element>, T>, default: T, ) -> Result<TableHandle<T>, ModelErr>
where String: From<U>,

Adds and returns a 3D table. Read more
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impl<T> StructuralPartialEq for TableData<T>

Auto Trait Implementations§

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impl<T> Freeze for TableData<T>

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impl<T> RefUnwindSafe for TableData<T>
where T: RefUnwindSafe,

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impl<T> Send for TableData<T>
where T: Send,

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impl<T> Sync for TableData<T>
where T: Sync,

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impl<T> Unpin for TableData<T>
where T: Unpin,

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impl<T> UnwindSafe for TableData<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.