[][src]Struct dxplr::d3d12::Heap

pub struct Heap(_);

Trait Implementations

impl IObject for Heap[src]

impl IDeviceChild for Heap[src]

impl IPageable for Heap[src]

impl IHeap for Heap[src]

impl Interface for Heap[src]

type APIType = ID3D12Heap

impl Sync for Heap[src]

impl Send for Heap[src]

impl Clone for Heap[src]

impl Debug for Heap[src]

Auto Trait Implementations

impl Unpin for Heap

impl UnwindSafe for Heap

impl RefUnwindSafe for Heap

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]