[−][src]Trait dxplr::d3d12::IDevice
Required methods
fn check_feature_support<T: CheckFeatureSupport>(
&self,
args: T::Args
) -> Result<T, HResult>
&self,
args: T::Args
) -> Result<T, HResult>
unsafe fn copy_descriptors(
&self,
dest_descriptor_range_starts: &[CPUDescriptorHandle],
dest_descriptor_range_sizes: &[u32],
src_descriptor_range_start: &[CPUDescriptorHandle],
src_descriptor_range_sizes: &[u32],
descriptor_heaps_type: DescriptorHeapType
)
&self,
dest_descriptor_range_starts: &[CPUDescriptorHandle],
dest_descriptor_range_sizes: &[u32],
src_descriptor_range_start: &[CPUDescriptorHandle],
src_descriptor_range_sizes: &[u32],
descriptor_heaps_type: DescriptorHeapType
)
unsafe fn copy_descriptors_simple(
&self,
num_descriptors: u32,
dest_descriptor_range_starts: &CPUDescriptorHandle,
src_descriptor_range_starts: &CPUDescriptorHandle,
descriptor_heaps_type: DescriptorHeapType
)
&self,
num_descriptors: u32,
dest_descriptor_range_starts: &CPUDescriptorHandle,
src_descriptor_range_starts: &CPUDescriptorHandle,
descriptor_heaps_type: DescriptorHeapType
)
fn create_command_allocator<T: ICommandAllocator>(
&self,
ty: CommandListType
) -> Result<T, HResult>
&self,
ty: CommandListType
) -> Result<T, HResult>
fn create_command_list<T: ICommandList>(
&self,
node_mask: u32,
ty: CommandListType,
command_allocator: &CommandAllocator,
initial_state: Option<&PipelineState>
) -> Result<T, HResult>
&self,
node_mask: u32,
ty: CommandListType,
command_allocator: &CommandAllocator,
initial_state: Option<&PipelineState>
) -> Result<T, HResult>
fn create_command_queue<T: ICommandQueue>(
&self,
desc: &CommandQueueDesc<CommandListType>
) -> Result<T, HResult>
&self,
desc: &CommandQueueDesc<CommandListType>
) -> Result<T, HResult>
fn create_command_signature<T: ICommandSignature>(
&self,
desc: &CommandSignatureDesc,
root_signature: &RootSignature
) -> Result<T, HResult>
&self,
desc: &CommandSignatureDesc,
root_signature: &RootSignature
) -> Result<T, HResult>
fn create_committed_resource<T: IResource>(
&self,
heap_properties: &HeapProperties<HeapType>,
heap_flags: Option<HeapFlags>,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_resource_state: ResourceStates,
optimized_clear_value: Option<&ClearValue>
) -> Result<T, HResult>
&self,
heap_properties: &HeapProperties<HeapType>,
heap_flags: Option<HeapFlags>,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_resource_state: ResourceStates,
optimized_clear_value: Option<&ClearValue>
) -> Result<T, HResult>
fn create_compute_pipeline_state<T: IPipelineState>(
&self,
desc: &ComputePipelineStateDesc
) -> Result<T, HResult>
&self,
desc: &ComputePipelineStateDesc
) -> Result<T, HResult>
unsafe fn create_constant_buffer_view(
&self,
desc: &ConstantBufferViewDesc,
dest_descriptor: CPUDescriptorHandle
)
&self,
desc: &ConstantBufferViewDesc,
dest_descriptor: CPUDescriptorHandle
)
unsafe fn create_depth_stencil_view(
&self,
resource: Option<&Resource>,
desc: Option<&DepthStencilViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
&self,
resource: Option<&Resource>,
desc: Option<&DepthStencilViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
fn create_descriptor_heap<T: IDescriptorHeap>(
&self,
desc: &DescriptorHeapDesc<DescriptorHeapType, u32>
) -> Result<T, HResult>
&self,
desc: &DescriptorHeapDesc<DescriptorHeapType, u32>
) -> Result<T, HResult>
fn create_fence<T: IFence>(
&self,
initial_value: u64,
flags: Option<FenceFlags>
) -> Result<T, HResult>
&self,
initial_value: u64,
flags: Option<FenceFlags>
) -> Result<T, HResult>
fn create_graphics_pipeline_state<T: IPipelineState>(
&self,
desc: &GraphicsPipelineStateDesc<InputLayoutDesc, &[Format], Format>
) -> Result<T, HResult>
&self,
desc: &GraphicsPipelineStateDesc<InputLayoutDesc, &[Format], Format>
) -> Result<T, HResult>
fn create_heap<T: IHeap>(&self, desc: HeapDesc) -> Result<T, HResult>
fn create_placed_resource<T: IResource>(
&self,
heap: &Heap,
heap_offset: u64,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_state: ResourceStates,
optimized_clear_value: Option<ClearValue>
) -> Result<T, HResult>
&self,
heap: &Heap,
heap_offset: u64,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_state: ResourceStates,
optimized_clear_value: Option<ClearValue>
) -> Result<T, HResult>
fn create_query_heap<T: IQueryHeap>(
&self,
desc: QueryHeapDesc
) -> Result<T, HResult>
&self,
desc: QueryHeapDesc
) -> Result<T, HResult>
unsafe fn create_render_target_view(
&self,
resource: Option<&Resource>,
desc: Option<&RenderTargetViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
&self,
resource: Option<&Resource>,
desc: Option<&RenderTargetViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
fn create_reserved_resource<T: IResource>(
&self,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_state: ResourceStates,
optimized_clear_value: Option<ClearValue>
) -> Result<T, HResult>
&self,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_state: ResourceStates,
optimized_clear_value: Option<ClearValue>
) -> Result<T, HResult>
fn create_root_signature<T: IRootSignature>(
&self,
node_mask: u32,
data: &[u8]
) -> Result<T, HResult>
&self,
node_mask: u32,
data: &[u8]
) -> Result<T, HResult>
fn create_sampler(
&self,
desc: &SamplerDesc<Filter>,
dest_descriptor: CPUDescriptorHandle
)
&self,
desc: &SamplerDesc<Filter>,
dest_descriptor: CPUDescriptorHandle
)
unsafe fn create_shader_resource_view(
&self,
resource: Option<&Resource>,
desc: Option<&ShaderResourceViewDesc>,
dest_dsecriptor: CPUDescriptorHandle
)
&self,
resource: Option<&Resource>,
desc: Option<&ShaderResourceViewDesc>,
dest_dsecriptor: CPUDescriptorHandle
)
fn create_shared_handle<T: Interface>(
&self,
object: &T,
attributes: Option<&SECURITY_ATTRIBUTES>,
access: u32,
name: &str
) -> Result<HANDLE, HResult>
&self,
object: &T,
attributes: Option<&SECURITY_ATTRIBUTES>,
access: u32,
name: &str
) -> Result<HANDLE, HResult>
unsafe fn create_unordered_access_view(
&self,
resource: Option<&Resource>,
counter_resource: Option<&Resource>,
desc: Option<&UnorderedAccessViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
&self,
resource: Option<&Resource>,
counter_resource: Option<&Resource>,
desc: Option<&UnorderedAccessViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
fn evict(&self, objects: &[&impl IPageable]) -> Result<(), HResult>
fn get_adapter_luid(&self) -> Luid
fn get_copyable_footprints(
&self,
resource: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
first_subresource: u32,
num_subresources: u32,
base_offset: u64
) -> GetCopyableFootprintsResult
&self,
resource: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
first_subresource: u32,
num_subresources: u32,
base_offset: u64
) -> GetCopyableFootprintsResult
fn get_custom_heap_properties(
&self,
node_mask: u32,
heap_type: HeapType
) -> HeapProperties<HeapType>
&self,
node_mask: u32,
heap_type: HeapType
) -> HeapProperties<HeapType>
fn get_descriptor_handle_increment_size(
&self,
descriptor_heaps_type: DescriptorHeapType
) -> u32
&self,
descriptor_heaps_type: DescriptorHeapType
) -> u32
fn get_device_removed_reason(&self) -> HResult
fn get_node_count(&self) -> u32
fn get_resource_allocation_info(
&self,
visible_mask: u32,
descs: &[&ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>]
) -> ResourceAllocationInfo
&self,
visible_mask: u32,
descs: &[&ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>]
) -> ResourceAllocationInfo
fn get_resource_tiling(
&self,
resource: &Resource,
num_subresource_tiling: u32,
first_subresource_tiling_to_get: u32
) -> GetResourceTilingResult
&self,
resource: &Resource,
num_subresource_tiling: u32,
first_subresource_tiling_to_get: u32
) -> GetResourceTilingResult
fn make_resident(&self, objects: &[&impl IPageable]) -> Result<(), HResult>
fn open_shared_handle<T: Interface>(
&self,
nt_handle: HANDLE
) -> Result<T, HResult>
&self,
nt_handle: HANDLE
) -> Result<T, HResult>
fn open_shared_handle_by_name(
&self,
name: &str,
access: u32
) -> Result<HANDLE, HResult>
&self,
name: &str,
access: u32
) -> Result<HANDLE, HResult>
fn set_stable_power_state(&self, enable: bool) -> Result<(), HResult>
Implementors
impl IDevice for Device
[src]
fn check_feature_support<T: CheckFeatureSupport>(
&self,
args: T::Args
) -> Result<T, HResult>
[src]
&self,
args: T::Args
) -> Result<T, HResult>
unsafe fn copy_descriptors(
&self,
dest_descriptor_range_starts: &[CPUDescriptorHandle],
dest_descriptor_range_sizes: &[u32],
src_descriptor_range_start: &[CPUDescriptorHandle],
src_descriptor_range_sizes: &[u32],
descriptor_heaps_type: DescriptorHeapType
)
[src]
&self,
dest_descriptor_range_starts: &[CPUDescriptorHandle],
dest_descriptor_range_sizes: &[u32],
src_descriptor_range_start: &[CPUDescriptorHandle],
src_descriptor_range_sizes: &[u32],
descriptor_heaps_type: DescriptorHeapType
)
unsafe fn copy_descriptors_simple(
&self,
num_descriptors: u32,
dest_descriptor_range_starts: &CPUDescriptorHandle,
src_descriptor_range_starts: &CPUDescriptorHandle,
descriptor_heaps_type: DescriptorHeapType
)
[src]
&self,
num_descriptors: u32,
dest_descriptor_range_starts: &CPUDescriptorHandle,
src_descriptor_range_starts: &CPUDescriptorHandle,
descriptor_heaps_type: DescriptorHeapType
)
fn create_command_allocator<T: ICommandAllocator>(
&self,
ty: CommandListType
) -> Result<T, HResult>
[src]
&self,
ty: CommandListType
) -> Result<T, HResult>
fn create_command_list<T: ICommandList>(
&self,
node_mask: u32,
ty: CommandListType,
command_allocator: &CommandAllocator,
initial_state: Option<&PipelineState>
) -> Result<T, HResult>
[src]
&self,
node_mask: u32,
ty: CommandListType,
command_allocator: &CommandAllocator,
initial_state: Option<&PipelineState>
) -> Result<T, HResult>
fn create_command_queue<T: ICommandQueue>(
&self,
desc: &CommandQueueDesc<CommandListType>
) -> Result<T, HResult>
[src]
&self,
desc: &CommandQueueDesc<CommandListType>
) -> Result<T, HResult>
fn create_command_signature<T: ICommandSignature>(
&self,
desc: &CommandSignatureDesc,
root_signature: &RootSignature
) -> Result<T, HResult>
[src]
&self,
desc: &CommandSignatureDesc,
root_signature: &RootSignature
) -> Result<T, HResult>
fn create_committed_resource<T: IResource>(
&self,
heap_properties: &HeapProperties<HeapType>,
heap_flags: Option<HeapFlags>,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_resource_state: ResourceStates,
optimized_clear_value: Option<&ClearValue>
) -> Result<T, HResult>
[src]
&self,
heap_properties: &HeapProperties<HeapType>,
heap_flags: Option<HeapFlags>,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_resource_state: ResourceStates,
optimized_clear_value: Option<&ClearValue>
) -> Result<T, HResult>
fn create_compute_pipeline_state<T: IPipelineState>(
&self,
desc: &ComputePipelineStateDesc
) -> Result<T, HResult>
[src]
&self,
desc: &ComputePipelineStateDesc
) -> Result<T, HResult>
unsafe fn create_constant_buffer_view(
&self,
desc: &ConstantBufferViewDesc,
dest_descriptor: CPUDescriptorHandle
)
[src]
&self,
desc: &ConstantBufferViewDesc,
dest_descriptor: CPUDescriptorHandle
)
unsafe fn create_depth_stencil_view(
&self,
resource: Option<&Resource>,
desc: Option<&DepthStencilViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
[src]
&self,
resource: Option<&Resource>,
desc: Option<&DepthStencilViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
fn create_descriptor_heap<T: IDescriptorHeap>(
&self,
desc: &DescriptorHeapDesc<DescriptorHeapType, u32>
) -> Result<T, HResult>
[src]
&self,
desc: &DescriptorHeapDesc<DescriptorHeapType, u32>
) -> Result<T, HResult>
fn create_fence<T: IFence>(
&self,
initial_value: u64,
flags: Option<FenceFlags>
) -> Result<T, HResult>
[src]
&self,
initial_value: u64,
flags: Option<FenceFlags>
) -> Result<T, HResult>
fn create_graphics_pipeline_state<T: IPipelineState>(
&self,
desc: &GraphicsPipelineStateDesc<InputLayoutDesc, &[Format], Format>
) -> Result<T, HResult>
[src]
&self,
desc: &GraphicsPipelineStateDesc<InputLayoutDesc, &[Format], Format>
) -> Result<T, HResult>
fn create_heap<T: IHeap>(&self, desc: HeapDesc) -> Result<T, HResult>
[src]
fn create_placed_resource<T: IResource>(
&self,
heap: &Heap,
heap_offset: u64,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_state: ResourceStates,
optimized_clear_value: Option<ClearValue>
) -> Result<T, HResult>
[src]
&self,
heap: &Heap,
heap_offset: u64,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_state: ResourceStates,
optimized_clear_value: Option<ClearValue>
) -> Result<T, HResult>
fn create_query_heap<T: IQueryHeap>(
&self,
desc: QueryHeapDesc
) -> Result<T, HResult>
[src]
&self,
desc: QueryHeapDesc
) -> Result<T, HResult>
unsafe fn create_render_target_view(
&self,
resource: Option<&Resource>,
desc: Option<&RenderTargetViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
[src]
&self,
resource: Option<&Resource>,
desc: Option<&RenderTargetViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
fn create_reserved_resource<T: IResource>(
&self,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_state: ResourceStates,
optimized_clear_value: Option<ClearValue>
) -> Result<T, HResult>
[src]
&self,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_state: ResourceStates,
optimized_clear_value: Option<ClearValue>
) -> Result<T, HResult>
fn create_root_signature<T: IRootSignature>(
&self,
node_mask: u32,
blob: &[u8]
) -> Result<T, HResult>
[src]
&self,
node_mask: u32,
blob: &[u8]
) -> Result<T, HResult>
fn create_sampler(
&self,
desc: &SamplerDesc<Filter>,
dest_descriptor: CPUDescriptorHandle
)
[src]
&self,
desc: &SamplerDesc<Filter>,
dest_descriptor: CPUDescriptorHandle
)
unsafe fn create_shader_resource_view(
&self,
resource: Option<&Resource>,
desc: Option<&ShaderResourceViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
[src]
&self,
resource: Option<&Resource>,
desc: Option<&ShaderResourceViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
fn create_shared_handle<T: Interface>(
&self,
object: &T,
attributes: Option<&SECURITY_ATTRIBUTES>,
access: u32,
name: &str
) -> Result<HANDLE, HResult>
[src]
&self,
object: &T,
attributes: Option<&SECURITY_ATTRIBUTES>,
access: u32,
name: &str
) -> Result<HANDLE, HResult>
unsafe fn create_unordered_access_view(
&self,
resource: Option<&Resource>,
counter_resource: Option<&Resource>,
desc: Option<&UnorderedAccessViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
[src]
&self,
resource: Option<&Resource>,
counter_resource: Option<&Resource>,
desc: Option<&UnorderedAccessViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
fn evict(&self, objects: &[&impl IPageable]) -> Result<(), HResult>
[src]
fn get_adapter_luid(&self) -> Luid
[src]
fn get_copyable_footprints(
&self,
resource: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
first_subresource: u32,
num_subresources: u32,
base_offset: u64
) -> GetCopyableFootprintsResult
[src]
&self,
resource: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
first_subresource: u32,
num_subresources: u32,
base_offset: u64
) -> GetCopyableFootprintsResult
fn get_custom_heap_properties(
&self,
node_mask: u32,
heap_type: HeapType
) -> HeapProperties<HeapType>
[src]
&self,
node_mask: u32,
heap_type: HeapType
) -> HeapProperties<HeapType>
fn get_descriptor_handle_increment_size(
&self,
descriptor_heap_type: DescriptorHeapType
) -> u32
[src]
&self,
descriptor_heap_type: DescriptorHeapType
) -> u32
fn get_device_removed_reason(&self) -> HResult
[src]
fn get_node_count(&self) -> u32
[src]
fn get_resource_allocation_info(
&self,
visible_mask: u32,
descs: &[&ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>]
) -> ResourceAllocationInfo
[src]
&self,
visible_mask: u32,
descs: &[&ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>]
) -> ResourceAllocationInfo
fn get_resource_tiling(
&self,
resource: &Resource,
num_subresource_tiling: u32,
first_subresource_tiling_to_get: u32
) -> GetResourceTilingResult
[src]
&self,
resource: &Resource,
num_subresource_tiling: u32,
first_subresource_tiling_to_get: u32
) -> GetResourceTilingResult
fn make_resident(&self, objects: &[&impl IPageable]) -> Result<(), HResult>
[src]
fn open_shared_handle<T: Interface>(
&self,
nt_handle: HANDLE
) -> Result<T, HResult>
[src]
&self,
nt_handle: HANDLE
) -> Result<T, HResult>
fn open_shared_handle_by_name(
&self,
name: &str,
access: u32
) -> Result<HANDLE, HResult>
[src]
&self,
name: &str,
access: u32
) -> Result<HANDLE, HResult>
fn set_stable_power_state(&self, enable: bool) -> Result<(), HResult>
[src]
impl IDevice for Device1
[src]
fn check_feature_support<T: CheckFeatureSupport>(
&self,
args: T::Args
) -> Result<T, HResult>
[src]
&self,
args: T::Args
) -> Result<T, HResult>
unsafe fn copy_descriptors(
&self,
dest_descriptor_range_starts: &[CPUDescriptorHandle],
dest_descriptor_range_sizes: &[u32],
src_descriptor_range_start: &[CPUDescriptorHandle],
src_descriptor_range_sizes: &[u32],
descriptor_heaps_type: DescriptorHeapType
)
[src]
&self,
dest_descriptor_range_starts: &[CPUDescriptorHandle],
dest_descriptor_range_sizes: &[u32],
src_descriptor_range_start: &[CPUDescriptorHandle],
src_descriptor_range_sizes: &[u32],
descriptor_heaps_type: DescriptorHeapType
)
unsafe fn copy_descriptors_simple(
&self,
num_descriptors: u32,
dest_descriptor_range_starts: &CPUDescriptorHandle,
src_descriptor_range_starts: &CPUDescriptorHandle,
descriptor_heaps_type: DescriptorHeapType
)
[src]
&self,
num_descriptors: u32,
dest_descriptor_range_starts: &CPUDescriptorHandle,
src_descriptor_range_starts: &CPUDescriptorHandle,
descriptor_heaps_type: DescriptorHeapType
)
fn create_command_allocator<T: ICommandAllocator>(
&self,
ty: CommandListType
) -> Result<T, HResult>
[src]
&self,
ty: CommandListType
) -> Result<T, HResult>
fn create_command_list<T: ICommandList>(
&self,
node_mask: u32,
ty: CommandListType,
command_allocator: &CommandAllocator,
initial_state: Option<&PipelineState>
) -> Result<T, HResult>
[src]
&self,
node_mask: u32,
ty: CommandListType,
command_allocator: &CommandAllocator,
initial_state: Option<&PipelineState>
) -> Result<T, HResult>
fn create_command_queue<T: ICommandQueue>(
&self,
desc: &CommandQueueDesc<CommandListType>
) -> Result<T, HResult>
[src]
&self,
desc: &CommandQueueDesc<CommandListType>
) -> Result<T, HResult>
fn create_command_signature<T: ICommandSignature>(
&self,
desc: &CommandSignatureDesc,
root_signature: &RootSignature
) -> Result<T, HResult>
[src]
&self,
desc: &CommandSignatureDesc,
root_signature: &RootSignature
) -> Result<T, HResult>
fn create_committed_resource<T: IResource>(
&self,
heap_properties: &HeapProperties<HeapType>,
heap_flags: Option<HeapFlags>,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_resource_state: ResourceStates,
optimized_clear_value: Option<&ClearValue>
) -> Result<T, HResult>
[src]
&self,
heap_properties: &HeapProperties<HeapType>,
heap_flags: Option<HeapFlags>,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_resource_state: ResourceStates,
optimized_clear_value: Option<&ClearValue>
) -> Result<T, HResult>
fn create_compute_pipeline_state<T: IPipelineState>(
&self,
desc: &ComputePipelineStateDesc
) -> Result<T, HResult>
[src]
&self,
desc: &ComputePipelineStateDesc
) -> Result<T, HResult>
unsafe fn create_constant_buffer_view(
&self,
desc: &ConstantBufferViewDesc,
dest_descriptor: CPUDescriptorHandle
)
[src]
&self,
desc: &ConstantBufferViewDesc,
dest_descriptor: CPUDescriptorHandle
)
unsafe fn create_depth_stencil_view(
&self,
resource: Option<&Resource>,
desc: Option<&DepthStencilViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
[src]
&self,
resource: Option<&Resource>,
desc: Option<&DepthStencilViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
fn create_descriptor_heap<T: IDescriptorHeap>(
&self,
desc: &DescriptorHeapDesc<DescriptorHeapType, u32>
) -> Result<T, HResult>
[src]
&self,
desc: &DescriptorHeapDesc<DescriptorHeapType, u32>
) -> Result<T, HResult>
fn create_fence<T: IFence>(
&self,
initial_value: u64,
flags: Option<FenceFlags>
) -> Result<T, HResult>
[src]
&self,
initial_value: u64,
flags: Option<FenceFlags>
) -> Result<T, HResult>
fn create_graphics_pipeline_state<T: IPipelineState>(
&self,
desc: &GraphicsPipelineStateDesc<InputLayoutDesc, &[Format], Format>
) -> Result<T, HResult>
[src]
&self,
desc: &GraphicsPipelineStateDesc<InputLayoutDesc, &[Format], Format>
) -> Result<T, HResult>
fn create_heap<T: IHeap>(&self, desc: HeapDesc) -> Result<T, HResult>
[src]
fn create_placed_resource<T: IResource>(
&self,
heap: &Heap,
heap_offset: u64,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_state: ResourceStates,
optimized_clear_value: Option<ClearValue>
) -> Result<T, HResult>
[src]
&self,
heap: &Heap,
heap_offset: u64,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_state: ResourceStates,
optimized_clear_value: Option<ClearValue>
) -> Result<T, HResult>
fn create_query_heap<T: IQueryHeap>(
&self,
desc: QueryHeapDesc
) -> Result<T, HResult>
[src]
&self,
desc: QueryHeapDesc
) -> Result<T, HResult>
unsafe fn create_render_target_view(
&self,
resource: Option<&Resource>,
desc: Option<&RenderTargetViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
[src]
&self,
resource: Option<&Resource>,
desc: Option<&RenderTargetViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
fn create_reserved_resource<T: IResource>(
&self,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_state: ResourceStates,
optimized_clear_value: Option<ClearValue>
) -> Result<T, HResult>
[src]
&self,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_state: ResourceStates,
optimized_clear_value: Option<ClearValue>
) -> Result<T, HResult>
fn create_root_signature<T: IRootSignature>(
&self,
node_mask: u32,
blob: &[u8]
) -> Result<T, HResult>
[src]
&self,
node_mask: u32,
blob: &[u8]
) -> Result<T, HResult>
fn create_sampler(
&self,
desc: &SamplerDesc<Filter>,
dest_descriptor: CPUDescriptorHandle
)
[src]
&self,
desc: &SamplerDesc<Filter>,
dest_descriptor: CPUDescriptorHandle
)
unsafe fn create_shader_resource_view(
&self,
resource: Option<&Resource>,
desc: Option<&ShaderResourceViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
[src]
&self,
resource: Option<&Resource>,
desc: Option<&ShaderResourceViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
fn create_shared_handle<T: Interface>(
&self,
object: &T,
attributes: Option<&SECURITY_ATTRIBUTES>,
access: u32,
name: &str
) -> Result<HANDLE, HResult>
[src]
&self,
object: &T,
attributes: Option<&SECURITY_ATTRIBUTES>,
access: u32,
name: &str
) -> Result<HANDLE, HResult>
unsafe fn create_unordered_access_view(
&self,
resource: Option<&Resource>,
counter_resource: Option<&Resource>,
desc: Option<&UnorderedAccessViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
[src]
&self,
resource: Option<&Resource>,
counter_resource: Option<&Resource>,
desc: Option<&UnorderedAccessViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
fn evict(&self, objects: &[&impl IPageable]) -> Result<(), HResult>
[src]
fn get_adapter_luid(&self) -> Luid
[src]
fn get_copyable_footprints(
&self,
resource: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
first_subresource: u32,
num_subresources: u32,
base_offset: u64
) -> GetCopyableFootprintsResult
[src]
&self,
resource: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
first_subresource: u32,
num_subresources: u32,
base_offset: u64
) -> GetCopyableFootprintsResult
fn get_custom_heap_properties(
&self,
node_mask: u32,
heap_type: HeapType
) -> HeapProperties<HeapType>
[src]
&self,
node_mask: u32,
heap_type: HeapType
) -> HeapProperties<HeapType>
fn get_descriptor_handle_increment_size(
&self,
descriptor_heap_type: DescriptorHeapType
) -> u32
[src]
&self,
descriptor_heap_type: DescriptorHeapType
) -> u32
fn get_device_removed_reason(&self) -> HResult
[src]
fn get_node_count(&self) -> u32
[src]
fn get_resource_allocation_info(
&self,
visible_mask: u32,
descs: &[&ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>]
) -> ResourceAllocationInfo
[src]
&self,
visible_mask: u32,
descs: &[&ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>]
) -> ResourceAllocationInfo
fn get_resource_tiling(
&self,
resource: &Resource,
num_subresource_tiling: u32,
first_subresource_tiling_to_get: u32
) -> GetResourceTilingResult
[src]
&self,
resource: &Resource,
num_subresource_tiling: u32,
first_subresource_tiling_to_get: u32
) -> GetResourceTilingResult
fn make_resident(&self, objects: &[&impl IPageable]) -> Result<(), HResult>
[src]
fn open_shared_handle<T: Interface>(
&self,
nt_handle: HANDLE
) -> Result<T, HResult>
[src]
&self,
nt_handle: HANDLE
) -> Result<T, HResult>
fn open_shared_handle_by_name(
&self,
name: &str,
access: u32
) -> Result<HANDLE, HResult>
[src]
&self,
name: &str,
access: u32
) -> Result<HANDLE, HResult>
fn set_stable_power_state(&self, enable: bool) -> Result<(), HResult>
[src]
impl IDevice for Device2
[src]
fn check_feature_support<T: CheckFeatureSupport>(
&self,
args: T::Args
) -> Result<T, HResult>
[src]
&self,
args: T::Args
) -> Result<T, HResult>
unsafe fn copy_descriptors(
&self,
dest_descriptor_range_starts: &[CPUDescriptorHandle],
dest_descriptor_range_sizes: &[u32],
src_descriptor_range_start: &[CPUDescriptorHandle],
src_descriptor_range_sizes: &[u32],
descriptor_heaps_type: DescriptorHeapType
)
[src]
&self,
dest_descriptor_range_starts: &[CPUDescriptorHandle],
dest_descriptor_range_sizes: &[u32],
src_descriptor_range_start: &[CPUDescriptorHandle],
src_descriptor_range_sizes: &[u32],
descriptor_heaps_type: DescriptorHeapType
)
unsafe fn copy_descriptors_simple(
&self,
num_descriptors: u32,
dest_descriptor_range_starts: &CPUDescriptorHandle,
src_descriptor_range_starts: &CPUDescriptorHandle,
descriptor_heaps_type: DescriptorHeapType
)
[src]
&self,
num_descriptors: u32,
dest_descriptor_range_starts: &CPUDescriptorHandle,
src_descriptor_range_starts: &CPUDescriptorHandle,
descriptor_heaps_type: DescriptorHeapType
)
fn create_command_allocator<T: ICommandAllocator>(
&self,
ty: CommandListType
) -> Result<T, HResult>
[src]
&self,
ty: CommandListType
) -> Result<T, HResult>
fn create_command_list<T: ICommandList>(
&self,
node_mask: u32,
ty: CommandListType,
command_allocator: &CommandAllocator,
initial_state: Option<&PipelineState>
) -> Result<T, HResult>
[src]
&self,
node_mask: u32,
ty: CommandListType,
command_allocator: &CommandAllocator,
initial_state: Option<&PipelineState>
) -> Result<T, HResult>
fn create_command_queue<T: ICommandQueue>(
&self,
desc: &CommandQueueDesc<CommandListType>
) -> Result<T, HResult>
[src]
&self,
desc: &CommandQueueDesc<CommandListType>
) -> Result<T, HResult>
fn create_command_signature<T: ICommandSignature>(
&self,
desc: &CommandSignatureDesc,
root_signature: &RootSignature
) -> Result<T, HResult>
[src]
&self,
desc: &CommandSignatureDesc,
root_signature: &RootSignature
) -> Result<T, HResult>
fn create_committed_resource<T: IResource>(
&self,
heap_properties: &HeapProperties<HeapType>,
heap_flags: Option<HeapFlags>,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_resource_state: ResourceStates,
optimized_clear_value: Option<&ClearValue>
) -> Result<T, HResult>
[src]
&self,
heap_properties: &HeapProperties<HeapType>,
heap_flags: Option<HeapFlags>,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_resource_state: ResourceStates,
optimized_clear_value: Option<&ClearValue>
) -> Result<T, HResult>
fn create_compute_pipeline_state<T: IPipelineState>(
&self,
desc: &ComputePipelineStateDesc
) -> Result<T, HResult>
[src]
&self,
desc: &ComputePipelineStateDesc
) -> Result<T, HResult>
unsafe fn create_constant_buffer_view(
&self,
desc: &ConstantBufferViewDesc,
dest_descriptor: CPUDescriptorHandle
)
[src]
&self,
desc: &ConstantBufferViewDesc,
dest_descriptor: CPUDescriptorHandle
)
unsafe fn create_depth_stencil_view(
&self,
resource: Option<&Resource>,
desc: Option<&DepthStencilViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
[src]
&self,
resource: Option<&Resource>,
desc: Option<&DepthStencilViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
fn create_descriptor_heap<T: IDescriptorHeap>(
&self,
desc: &DescriptorHeapDesc<DescriptorHeapType, u32>
) -> Result<T, HResult>
[src]
&self,
desc: &DescriptorHeapDesc<DescriptorHeapType, u32>
) -> Result<T, HResult>
fn create_fence<T: IFence>(
&self,
initial_value: u64,
flags: Option<FenceFlags>
) -> Result<T, HResult>
[src]
&self,
initial_value: u64,
flags: Option<FenceFlags>
) -> Result<T, HResult>
fn create_graphics_pipeline_state<T: IPipelineState>(
&self,
desc: &GraphicsPipelineStateDesc<InputLayoutDesc, &[Format], Format>
) -> Result<T, HResult>
[src]
&self,
desc: &GraphicsPipelineStateDesc<InputLayoutDesc, &[Format], Format>
) -> Result<T, HResult>
fn create_heap<T: IHeap>(&self, desc: HeapDesc) -> Result<T, HResult>
[src]
fn create_placed_resource<T: IResource>(
&self,
heap: &Heap,
heap_offset: u64,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_state: ResourceStates,
optimized_clear_value: Option<ClearValue>
) -> Result<T, HResult>
[src]
&self,
heap: &Heap,
heap_offset: u64,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_state: ResourceStates,
optimized_clear_value: Option<ClearValue>
) -> Result<T, HResult>
fn create_query_heap<T: IQueryHeap>(
&self,
desc: QueryHeapDesc
) -> Result<T, HResult>
[src]
&self,
desc: QueryHeapDesc
) -> Result<T, HResult>
unsafe fn create_render_target_view(
&self,
resource: Option<&Resource>,
desc: Option<&RenderTargetViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
[src]
&self,
resource: Option<&Resource>,
desc: Option<&RenderTargetViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
fn create_reserved_resource<T: IResource>(
&self,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_state: ResourceStates,
optimized_clear_value: Option<ClearValue>
) -> Result<T, HResult>
[src]
&self,
desc: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
initial_state: ResourceStates,
optimized_clear_value: Option<ClearValue>
) -> Result<T, HResult>
fn create_root_signature<T: IRootSignature>(
&self,
node_mask: u32,
blob: &[u8]
) -> Result<T, HResult>
[src]
&self,
node_mask: u32,
blob: &[u8]
) -> Result<T, HResult>
fn create_sampler(
&self,
desc: &SamplerDesc<Filter>,
dest_descriptor: CPUDescriptorHandle
)
[src]
&self,
desc: &SamplerDesc<Filter>,
dest_descriptor: CPUDescriptorHandle
)
unsafe fn create_shader_resource_view(
&self,
resource: Option<&Resource>,
desc: Option<&ShaderResourceViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
[src]
&self,
resource: Option<&Resource>,
desc: Option<&ShaderResourceViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
fn create_shared_handle<T: Interface>(
&self,
object: &T,
attributes: Option<&SECURITY_ATTRIBUTES>,
access: u32,
name: &str
) -> Result<HANDLE, HResult>
[src]
&self,
object: &T,
attributes: Option<&SECURITY_ATTRIBUTES>,
access: u32,
name: &str
) -> Result<HANDLE, HResult>
unsafe fn create_unordered_access_view(
&self,
resource: Option<&Resource>,
counter_resource: Option<&Resource>,
desc: Option<&UnorderedAccessViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
[src]
&self,
resource: Option<&Resource>,
counter_resource: Option<&Resource>,
desc: Option<&UnorderedAccessViewDesc>,
dest_descriptor: CPUDescriptorHandle
)
fn evict(&self, objects: &[&impl IPageable]) -> Result<(), HResult>
[src]
fn get_adapter_luid(&self) -> Luid
[src]
fn get_copyable_footprints(
&self,
resource: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
first_subresource: u32,
num_subresources: u32,
base_offset: u64
) -> GetCopyableFootprintsResult
[src]
&self,
resource: &ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>,
first_subresource: u32,
num_subresources: u32,
base_offset: u64
) -> GetCopyableFootprintsResult
fn get_custom_heap_properties(
&self,
node_mask: u32,
heap_type: HeapType
) -> HeapProperties<HeapType>
[src]
&self,
node_mask: u32,
heap_type: HeapType
) -> HeapProperties<HeapType>
fn get_descriptor_handle_increment_size(
&self,
descriptor_heap_type: DescriptorHeapType
) -> u32
[src]
&self,
descriptor_heap_type: DescriptorHeapType
) -> u32
fn get_device_removed_reason(&self) -> HResult
[src]
fn get_node_count(&self) -> u32
[src]
fn get_resource_allocation_info(
&self,
visible_mask: u32,
descs: &[&ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>]
) -> ResourceAllocationInfo
[src]
&self,
visible_mask: u32,
descs: &[&ResourceDesc<ResourceDimension, u64, u32, Format, TextureLayout>]
) -> ResourceAllocationInfo
fn get_resource_tiling(
&self,
resource: &Resource,
num_subresource_tiling: u32,
first_subresource_tiling_to_get: u32
) -> GetResourceTilingResult
[src]
&self,
resource: &Resource,
num_subresource_tiling: u32,
first_subresource_tiling_to_get: u32
) -> GetResourceTilingResult
fn make_resident(&self, objects: &[&impl IPageable]) -> Result<(), HResult>
[src]
fn open_shared_handle<T: Interface>(
&self,
nt_handle: HANDLE
) -> Result<T, HResult>
[src]
&self,
nt_handle: HANDLE
) -> Result<T, HResult>
fn open_shared_handle_by_name(
&self,
name: &str,
access: u32
) -> Result<HANDLE, HResult>
[src]
&self,
name: &str,
access: u32
) -> Result<HANDLE, HResult>