[][src]Struct dxplr::d3d11::Texture1D

pub struct Texture1D(_);

Trait Implementations

impl Clone for Texture1D[src]

impl Debug for Texture1D[src]

impl IDeviceChild for Texture1D[src]

impl IResource for Texture1D[src]

impl ITexture1D for Texture1D[src]

impl Interface for Texture1D[src]

type APIType = ID3D11Texture1D

impl Send for Texture1D[src]

impl Sync for Texture1D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.