[][src]Trait dxplr::d3d11::IResource

pub trait IResource: IDeviceChild {
    fn get_eviction_priority(&self) -> u32;
fn get_type(&self) -> ResourceDimension;
fn set_eviction_priority(&self, priority: u32); }

Required methods

fn get_eviction_priority(&self) -> u32

fn get_type(&self) -> ResourceDimension

fn set_eviction_priority(&self, priority: u32)

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Implementors

impl IResource for Buffer[src]

impl IResource for Resource[src]

impl IResource for Texture1D[src]

impl IResource for Texture2D[src]

impl IResource for Texture3D[src]

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