fn get_device(&self) -> Device
fn get_name(&self) -> Result<String, HResult>
fn set_name(&self, name: &str) -> Result<(), HResult>
impl IDeviceChild for Asynchronous
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for AuthenticatedChannel
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for BlendState
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for Buffer
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for ClassInstance
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for ClassLinkage
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for CommandList
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for ComputeShader
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for Counter
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for CryptoSession
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for DepthStencilState
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for DepthStencilView
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for DeviceContext
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for DomainShader
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for GeometryShader
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for HullShader
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for InputLayout
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for PixelShader
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for Predicate
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for Query
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for RasterizerState
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for RenderTargetView
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for Resource
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for SamplerState
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for ShaderResourceView
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for Texture1D
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for Texture2D
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for Texture3D
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for UnorderedAccessView
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for VertexShader
[src]fn get_device(&self) -> Device
[src]fn get_name(&self) -> Result<String, HResult>
[src]fn set_name(&self, name: &str) -> Result<(), HResult>
[src]impl IDeviceChild for View
[src]