[][src]Trait dxplr::d3d11::IDeviceChild

pub trait IDeviceChild: Interface {
    fn get_device(&self) -> Device;
fn get_name(&self) -> Result<String, HResult>;
fn set_name(&self, name: &str) -> Result<(), HResult>; }

Required methods

fn get_device(&self) -> Device

fn get_name(&self) -> Result<String, HResult>

fn set_name(&self, name: &str) -> Result<(), HResult>

Loading content...

Implementors

impl IDeviceChild for Asynchronous[src]

impl IDeviceChild for AuthenticatedChannel[src]

impl IDeviceChild for BlendState[src]

impl IDeviceChild for Buffer[src]

impl IDeviceChild for ClassInstance[src]

impl IDeviceChild for ClassLinkage[src]

impl IDeviceChild for CommandList[src]

impl IDeviceChild for ComputeShader[src]

impl IDeviceChild for Counter[src]

impl IDeviceChild for CryptoSession[src]

impl IDeviceChild for DepthStencilState[src]

impl IDeviceChild for DepthStencilView[src]

impl IDeviceChild for DeviceContext[src]

impl IDeviceChild for DomainShader[src]

impl IDeviceChild for GeometryShader[src]

impl IDeviceChild for HullShader[src]

impl IDeviceChild for InputLayout[src]

impl IDeviceChild for PixelShader[src]

impl IDeviceChild for Predicate[src]

impl IDeviceChild for Query[src]

impl IDeviceChild for RasterizerState[src]

impl IDeviceChild for RenderTargetView[src]

impl IDeviceChild for Resource[src]

impl IDeviceChild for SamplerState[src]

impl IDeviceChild for ShaderResourceView[src]

impl IDeviceChild for Texture1D[src]

impl IDeviceChild for Texture2D[src]

impl IDeviceChild for Texture3D[src]

impl IDeviceChild for UnorderedAccessView[src]

impl IDeviceChild for VertexShader[src]

impl IDeviceChild for View[src]

Loading content...