pub struct PaintCx<'a> {
pub canvas: &'a Canvas,
pub rect: Rect,
pub scale: f32,
pub id: ControlId,
pub fonts: &'a Fonts,
/* private fields */
}Expand description
Given to paint. Nodes are read-only; only caches and render matrices are written.
Fields§
§canvas: &'a Canvas§rect: RectThe control’s drawing rect in pixels.
scale: f32Pixels per point.
id: ControlId§fonts: &'a FontsImplementations§
Source§impl<'a> PaintCx<'a>
impl<'a> PaintCx<'a>
pub fn base(&self) -> &'a Base
pub fn has_children(&self) -> bool
Sourcepub fn paint_child(&mut self, child: ControlId)
pub fn paint_child(&mut self, child: ControlId)
Draws one child: its cache when it has a valid one, else its content. The control’s
content_offset moves it.
Sourcepub fn paint_children(&mut self)
pub fn paint_children(&mut self)
Draws all children, lowest z_index first, moved by the control’s content_offset.
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for PaintCx<'a>
impl<'a> !Send for PaintCx<'a>
impl<'a> !Sync for PaintCx<'a>
impl<'a> !UnwindSafe for PaintCx<'a>
impl<'a> Freeze for PaintCx<'a>
impl<'a> Unpin for PaintCx<'a>
impl<'a> UnsafeUnpin for PaintCx<'a>
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