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MeshBuilder

Struct MeshBuilder 

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pub struct MeshBuilder {
    pub attributes: Vec<Attribute>,
    /* private fields */
}
Expand description

The geometry container consumed by encode, and the builder used to assemble one.

Everything needed to drive the encoder is reachable from draco_oxide alone:

use draco_oxide::{
    Attribute, AttributeDomain, AttributeType, ComponentDataType, ConfigType, Mesh,
    MeshBuilder, NdVector,
};
use draco_oxide::encode::Config;

let _builder = MeshBuilder::new();
let _cfg = <Config as ConfigType>::default();
let _ty = AttributeType::Position;
let _dom = AttributeDomain::Position;
let _ct = ComponentDataType::F32;
fn _drives(_m: Mesh, _a: Attribute, _v: NdVector<3, f32>) {}

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§attributes: Vec<Attribute>

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impl MeshBuilder

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pub fn new() -> MeshBuilder

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pub fn add_attribute<Data, const N: usize>( &mut self, data: Vec<Data>, att_type: AttributeType, domain: AttributeDomain, parents: Vec<AttributeId>, ) -> AttributeId
where Data: Vector<N>,

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pub fn add_empty_attribute( &mut self, att_type: AttributeType, domain: AttributeDomain, component_type: ComponentDataType, num_component: usize, ) -> AttributeId

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pub fn set_connectivity_attribute(&mut self, data: Vec<[usize; 3]>)

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pub fn build(self) -> Result<Mesh, Err>

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impl Default for MeshBuilder

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fn default() -> MeshBuilder

Returns the “default value” for a type. Read more

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