pub struct EntityState {
pub entity_id: EntityId,
pub force_id: ForceId,
pub entity_type: EntityType,
pub alternative_entity_type: EntityType,
pub entity_linear_velocity: VectorF32,
pub entity_location: Location,
pub entity_orientation: Orientation,
pub entity_appearance: EntityAppearance,
pub dead_reckoning_parameters: DrParameters,
pub entity_marking: EntityMarking,
pub entity_capabilities: EntityCapabilities,
pub variable_parameters: Vec<VariableParameter>,
}Expand description
5.3.2 Entity State PDU
7.2.2 Entity State PDU
Fields§
§entity_id: EntityId§force_id: ForceId§entity_type: EntityType§alternative_entity_type: EntityType§entity_linear_velocity: VectorF32§entity_location: Location§entity_orientation: Orientation§entity_appearance: EntityAppearance§dead_reckoning_parameters: DrParameters§entity_marking: EntityMarking§entity_capabilities: EntityCapabilities§variable_parameters: Vec<VariableParameter>Implementations§
Source§impl EntityState
impl EntityState
pub fn builder() -> EntityStateBuilder
pub fn into_builder(self) -> EntityStateBuilder
pub fn into_pdu_body(self) -> PduBody
Trait Implementations§
Source§impl BodyInfo for EntityState
impl BodyInfo for EntityState
Source§impl Clone for EntityState
impl Clone for EntityState
Source§fn clone(&self) -> EntityState
fn clone(&self) -> EntityState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EntityState
impl Debug for EntityState
Source§impl Default for EntityState
impl Default for EntityState
Source§fn default() -> EntityState
fn default() -> EntityState
Returns the “default value” for a type. Read more
Source§impl Interaction for EntityState
impl Interaction for EntityState
Source§impl PartialEq for EntityState
impl PartialEq for EntityState
Source§impl SerializePdu for EntityState
impl SerializePdu for EntityState
fn serialize_pdu(&self, version: SupportedVersion, buf: &mut BytesMut) -> u16
impl StructuralPartialEq for EntityState
Auto Trait Implementations§
impl Freeze for EntityState
impl RefUnwindSafe for EntityState
impl Send for EntityState
impl Sync for EntityState
impl Unpin for EntityState
impl UnwindSafe for EntityState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more