pub struct feDiffuseLighting;Expand description
Build a
<feDiffuseLighting>
element.
Trait Implementations§
Source§impl DioxusElement for feDiffuseLighting
impl DioxusElement for feDiffuseLighting
Source§const NAME_SPACE: Option<&'static str>
const NAME_SPACE: Option<&'static str>
The namespace of the element.
Source§impl SvgAttributes for feDiffuseLighting
impl SvgAttributes for feDiffuseLighting
Source§fn prevent_default<'a>(
&self,
cx: NodeFactory<'a>,
val: Arguments<'_>,
) -> Attribute<'a>
fn prevent_default<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
Prevent the default action for this element. Read more
fn accent_height<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn accumulate<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn additive<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn alignment_baseline<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn alphabetic<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn amplitude<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn arabic_form<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn ascent<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn attributeName<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn attributeType<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn azimuth<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn baseFrequency<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn baseline_shift<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn baseProfile<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn bbox<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn begin<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn bias<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn by<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn calcMode<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn cap_height<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn class<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn clip<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn clipPathUnits<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn clip_path<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn clip_rule<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn color<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn color_interpolation<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn color_interpolation_filters<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn color_profile<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn color_rendering<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn contentScriptType<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn contentStyleType<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn crossorigin<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn cursor<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn cx<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn cy<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn d<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn decelerate<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn descent<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn diffuseConstant<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn direction<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn display<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn divisor<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn dominant_baseline<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn dur<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn dx<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn dy<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn edgeMode<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn elevation<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn enable_background<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn end<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn exponent<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn fill<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn fill_opacity<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn fill_rule<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn filter<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn filterRes<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn filterUnits<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn flood_color<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn flood_opacity<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn font_family<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn font_size<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn font_size_adjust<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn font_stretch<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn font_style<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn font_variant<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn font_weight<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn format<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn from<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn fr<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn fx<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn fy<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn g1<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn g2<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn glyph_name<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn glyph_orientation_horizontal<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn glyph_orientation_vertical<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn glyphRef<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn gradientTransform<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn gradientUnits<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn hanging<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn height<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn href<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn hreflang<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn horiz_adv_x<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn horiz_origin_x<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn id<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn ideographic<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn image_rendering<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn _in<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn in2<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn intercept<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn k<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn k1<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn k2<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn k3<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn k4<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn kernelMatrix<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn kernelUnitLength<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn kerning<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn keyPoints<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn keySplines<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn keyTimes<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn lang<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn lengthAdjust<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn letter_spacing<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn lighting_color<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn limitingConeAngle<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn local<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn marker_end<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn marker_mid<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn marker_start<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn markerHeight<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn markerUnits<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn markerWidth<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn mask<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn maskContentUnits<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn maskUnits<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn mathematical<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn max<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn media<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn method<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn min<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn mode<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn name<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn numOctaves<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn offset<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn opacity<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn operator<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn order<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn orient<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn orientation<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn origin<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn overflow<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn overline_position<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn overline_thickness<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn panose_1<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn paint_order<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn path<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn pathLength<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn patternContentUnits<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn patternTransform<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn patternUnits<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn ping<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn pointer_events<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn points<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn pointsAtX<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn pointsAtY<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn pointsAtZ<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn preserveAlpha<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn preserveAspectRatio<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn primitiveUnits<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn r<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn radius<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn referrerPolicy<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn refX<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn refY<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn rel<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn rendering_intent<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn repeatCount<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn repeatDur<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn requiredExtensions<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn requiredFeatures<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn restart<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn result<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn role<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn rotate<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn rx<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn ry<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn scale<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn seed<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn shape_rendering<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn slope<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn spacing<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn specularConstant<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn specularExponent<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn speed<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn spreadMethod<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn startOffset<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn stdDeviation<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn stemh<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn stemv<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn stitchTiles<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn stop_color<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn stop_opacity<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn strikethrough_position<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn strikethrough_thickness<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn string<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn stroke<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn stroke_dasharray<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn stroke_dashoffset<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn stroke_linecap<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn stroke_linejoin<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn stroke_miterlimit<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn stroke_opacity<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn stroke_width<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn style<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn surfaceScale<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn systemLanguage<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn tabindex<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn tableValues<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn target<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn targetX<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn targetY<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn text_anchor<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn text_decoration<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn text_rendering<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn textLength<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn to<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn transform<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn transform_origin<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn type<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn u1<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn u2<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn underline_position<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn underline_thickness<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn unicode<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn unicode_bidi<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn unicode_range<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn units_per_em<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn v_alphabetic<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn v_hanging<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn v_ideographic<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn v_mathematical<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn values<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn vector_effect<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn version<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn vert_adv_y<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn vert_origin_x<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn vert_origin_y<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn view_box<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn view_target<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn visibility<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn width<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn widths<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn word_spacing<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn writing_mode<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn x<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn x_height<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn x1<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn x2<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn xmlns<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn x_channel_selector<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn y<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn y1<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn y2<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn y_channel_selector<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
fn z<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>
fn zoomAndPan<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>
Auto Trait Implementations§
impl Freeze for feDiffuseLighting
impl RefUnwindSafe for feDiffuseLighting
impl Send for feDiffuseLighting
impl Sync for feDiffuseLighting
impl Unpin for feDiffuseLighting
impl UnwindSafe for feDiffuseLighting
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