feDiffuseLighting

Struct feDiffuseLighting 

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pub struct feDiffuseLighting;
Expand description

Build a <feDiffuseLighting> element.

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impl DioxusElement for feDiffuseLighting

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const TAG_NAME: &'static str = "feDiffuseLighting"

The tag name of the element.
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const NAME_SPACE: Option<&'static str>

The namespace of the element.
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fn tag_name(&self) -> &'static str

The tag name of the element.
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fn namespace(&self) -> Option<&'static str>

The namespace of the element.
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impl SvgAttributes for feDiffuseLighting

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fn prevent_default<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

Prevent the default action for this element. Read more
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fn accent_height<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn accumulate<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn additive<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn alignment_baseline<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn alphabetic<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn amplitude<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn arabic_form<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn ascent<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn attributeName<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn attributeType<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn azimuth<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn baseFrequency<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn baseline_shift<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn baseProfile<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn bbox<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn begin<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn bias<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn by<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn calcMode<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn cap_height<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn class<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn clip<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn clipPathUnits<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn clip_path<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn clip_rule<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn color<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn color_interpolation<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn color_interpolation_filters<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn color_profile<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn color_rendering<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn contentScriptType<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn contentStyleType<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn crossorigin<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn cursor<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn cx<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn cy<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn d<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn decelerate<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn descent<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn diffuseConstant<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn direction<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn display<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn divisor<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn dominant_baseline<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn dur<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn dx<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn dy<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn edgeMode<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn elevation<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn enable_background<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn end<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn exponent<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn fill<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn fill_opacity<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn fill_rule<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn filter<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn filterRes<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn filterUnits<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn flood_color<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn flood_opacity<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn font_family<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn font_size<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn font_size_adjust<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn font_stretch<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn font_style<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn font_variant<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn font_weight<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn format<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn from<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn fr<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn fx<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn fy<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn g1<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn g2<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn glyph_name<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn glyph_orientation_horizontal<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn glyph_orientation_vertical<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn glyphRef<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn gradientTransform<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn gradientUnits<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn hanging<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn height<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn href<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn hreflang<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn horiz_adv_x<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn horiz_origin_x<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn id<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn ideographic<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn image_rendering<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn _in<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn in2<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn intercept<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn k<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn k1<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn k2<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn k3<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn k4<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn kernelMatrix<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn kernelUnitLength<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn kerning<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn keyPoints<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn keySplines<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn keyTimes<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn lang<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn lengthAdjust<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn letter_spacing<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn lighting_color<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn limitingConeAngle<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn local<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn marker_end<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn marker_mid<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn marker_start<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn markerHeight<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn markerUnits<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn markerWidth<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn mask<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn maskContentUnits<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn maskUnits<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn mathematical<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn max<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn media<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn method<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn min<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn mode<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn name<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn numOctaves<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn offset<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn opacity<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn operator<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn order<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn orient<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn orientation<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn origin<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn overflow<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn overline_position<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn overline_thickness<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn panose_1<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn paint_order<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn path<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn pathLength<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn patternContentUnits<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn patternTransform<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn patternUnits<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn ping<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn pointer_events<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn points<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn pointsAtX<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn pointsAtY<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn pointsAtZ<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn preserveAlpha<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn preserveAspectRatio<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn primitiveUnits<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn r<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn radius<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn referrerPolicy<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn refX<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn refY<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn rel<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn rendering_intent<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn repeatCount<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn repeatDur<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn requiredExtensions<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn requiredFeatures<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn restart<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn result<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn role<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn rotate<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn rx<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn ry<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn scale<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn seed<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn shape_rendering<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn slope<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn spacing<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn specularConstant<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn specularExponent<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn speed<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn spreadMethod<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn startOffset<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn stdDeviation<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn stemh<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn stemv<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn stitchTiles<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn stop_color<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn stop_opacity<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn strikethrough_position<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn strikethrough_thickness<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn string<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn stroke<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn stroke_dasharray<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn stroke_dashoffset<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn stroke_linecap<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn stroke_linejoin<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn stroke_miterlimit<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn stroke_opacity<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn stroke_width<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn style<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn surfaceScale<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn systemLanguage<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn tabindex<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn tableValues<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn target<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn targetX<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn targetY<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn text_anchor<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn text_decoration<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn text_rendering<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn textLength<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn to<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn transform<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn transform_origin<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn type<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn u1<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn u2<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn underline_position<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn underline_thickness<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn unicode<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn unicode_bidi<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn unicode_range<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn units_per_em<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn v_alphabetic<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn v_hanging<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn v_ideographic<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn v_mathematical<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn values<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn vector_effect<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn version<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn vert_adv_y<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn vert_origin_x<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn vert_origin_y<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn view_box<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn view_target<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn visibility<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn width<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn widths<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn word_spacing<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn writing_mode<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn x<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn x_height<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn x1<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn x2<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn xmlns<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn x_channel_selector<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn y<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn y1<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn y2<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn y_channel_selector<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn z<'a>(&self, cx: NodeFactory<'a>, val: Arguments<'_>) -> Attribute<'a>

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fn zoomAndPan<'a>( &self, cx: NodeFactory<'a>, val: Arguments<'_>, ) -> Attribute<'a>

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fn borrow(&self) -> &T

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fn borrow_mut(&mut self) -> &mut T

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fn instrument(self, span: Span) -> Instrumented<Self>

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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