use *;
- All features are implemented as Bevy plugins
- Data-driven ECS design pattern
- Share your logic between games, desktop apps and command line tools
- Webview based UI powered by Tauri
- React-like declarative UI via Dioxus
- Developer tools
WARNING:
dipis still in the very early stages of development.
v0.1is totally a different application. I wanted to make a cross-platform text editor but ended up making this framework.
Features
Desktop App
Minimum setup with component state
# Cargo.toml
[]
= { = "0.2", = ["desktop"] }
use *;
Keyboard handling
CLI App
CliPlugin
# Cargo.toml
[]
= { = "0.2", = ["cli"] }
= { = "3.2", = ["derive"] }
use ;
<ROOT_ARG>
)
State management (Inspired by Redux)
UiStatePlugin, UiActionPlugin
# Cargo.toml
[]
= { = "0.2", = ["desktop"] }
# Removing this crate throws error.
# This is because some derive macros generates code using sub crate name instead of root
# (e.x. bevy_ecs::Component vs bevy::ecs::Compoent)
= "0.8"
use *;
// Step 1: Define UiState
// Each field represents root state. You can create multiple of them.
// This macro generates UiState enum and UiStatePlugin which will be used in step 7.
// Make sure to wrap primitive types or common type such as String with named struct or enum.
// You need to distinguish types in order to query specific root state in step 4 (system).
// This is how you define default value for Name root state.
// Step 2. Define actions
// Create as many as actions with struct or enum.
// Step 3. Implement action creators
// Each method needs to return one of actions that you defined in step 2.
// This macro derives UiActionPlugin and UiAction which will be used in step 7.
// Step 4. Implement systems to handle each action defined in step 2.
// System is like reducer in Redux but more flexible.
About Bevy and Dioxus
Bevy
https://github.com/bevyengine/bevy
- Data-driven game engine based on Entity Component System(ECS) design pattern
- Flexible Plugin design
- Plugin ecosystem
Bevy is a cutting-edge game engine in Rust based on Entity Component System(ECS) design pattern. Think of it as a global state management tool like Redux but much more performant because all systems will run as parallel as possible. Thanks to its plugin system, there's already a handful of third-party Bevy plugins out there. Imagine implementing core logic as CorePlugin separated from UI layer. You may start with dip::desktop to build desktop application. Then let's say you want to release a metaverse edition at some point in the future, it's as simple as swapping UI plugin to Bevy's 3d rendering plugin while still using the same CorePlugin.
Tauri
Tao is a window manager and the fork of winit. DesktopPlugin depends on this library to render webview. And the webview is powered by WRY which is essentailly a Rust wrapper around OS specific webview.
Why not Tauri?
If you want to write frontend in any languages other than Rust, then Tauri is a better fit! If you want to go full Rust, then that's where dip shines.
Dioxus
https://github.com/DioxusLabs/dioxus
- Cross-platform (macOS, Linux, Windows, TUI, etc.)
- React-like declarative UI library
- Virtual dom is 3x faster than React
- Minimum bundle size is around 20x lighter than Electron (8 MB vs 160MB)
Dioxus is a cross-platform declarative UI library. It provides familiar features that React developer expects such as component, state, props, hooks, global state, and router. If you familiar with any modern state driven UI framework, you should be able to read or write Dioxus components without knowing Rust.
Examples
Make sure to install all prerequisites for Tauri.
Clone repository
Counter example
Find more in examples/ directory.
TodoMVC example
- Install dip CLI.
# or install local binary
- Compile Tailwind CSS
- Run