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ThreeViewProps

Struct ThreeViewProps 

Source
pub struct ThreeViewProps {
Show 42 fields pub model_url: Option<String>, pub format: ModelFormat, pub pos_x: f32, pub pos_y: f32, pub pos_z: f32, pub rot_x: f32, pub rot_y: f32, pub rot_z: f32, pub scale: f32, pub color: String, pub models: Vec<ModelConfig>, pub auto_center: bool, pub auto_scale: bool, pub cam_x: f32, pub cam_y: f32, pub cam_z: f32, pub target_x: f32, pub target_y: f32, pub target_z: f32, pub auto_rotate: bool, pub rot_speed: f32, pub show_grid: bool, pub show_axes: bool, pub background: String, pub class: String, pub shadows: bool, pub wireframe: bool, pub shader: ShaderPreset, pub id: Option<String>, pub raycast: RaycastConfig, pub on_pointer_down: Option<Callback<PointerEvent>>, pub on_pointer_up: Option<Callback<PointerEvent>>, pub on_pointer_move: Option<Callback<PointerEvent>>, pub on_pointer_drag: Option<Callback<PointerDragEvent>>, pub on_gesture: Option<Callback<GestureEvent>>, pub selection: Option<Selection>, pub selection_mode: SelectionMode, pub selection_style: SelectionStyle, pub on_selection_change: Option<Callback<Selection>>, pub gizmo: Option<Gizmo>, pub on_gizmo_drag: Option<Callback<GizmoEvent>>, pub debug: bool,
}
Expand description

Properties for the ThreeView component

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§model_url: Option<String>

Model file path or URL (optional - uses cube if not provided)

§format: ModelFormat

Model format

§pos_x: f32

Model position X

§pos_y: f32

Model position Y

§pos_z: f32

Model position Z

§rot_x: f32

Model rotation X (degrees)

§rot_y: f32

Model rotation Y (degrees)

§rot_z: f32

Model rotation Z (degrees)

§scale: f32

Model scale

§color: String

Model color/material (hex string like “#ff6b6b”)

§models: Vec<ModelConfig>

Multiple models to load (optional - if set, model_url/format are ignored)

§auto_center: bool

Auto-center the model

§auto_scale: bool

Auto-scale to fit viewport

§cam_x: f32

Camera position X

§cam_y: f32

Camera position Y

§cam_z: f32

Camera position Z

§target_x: f32

Camera target X

§target_y: f32

Camera target Y

§target_z: f32

Camera target Z

§auto_rotate: bool

Auto-rotate the model

§rot_speed: f32

Auto-rotation speed

§show_grid: bool

Show grid helper

§show_axes: bool

Show axes helper

§background: String

Background color

§class: String

Additional CSS class for the container

§shadows: bool

Enable shadows

§wireframe: bool

Wireframe mode

§shader: ShaderPreset

Shader preset or custom shader

§id: Option<String>

Unique ID for this view (needed for pointer event routing)

§raycast: RaycastConfig

Raycast configuration

§on_pointer_down: Option<Callback<PointerEvent>>

Callback for pointer down events

§on_pointer_up: Option<Callback<PointerEvent>>

Callback for pointer up events

§on_pointer_move: Option<Callback<PointerEvent>>

Callback for pointer move events (hover)

§on_pointer_drag: Option<Callback<PointerDragEvent>>

Callback for pointer drag events

§on_gesture: Option<Callback<GestureEvent>>

Callback for gesture events (pinch, rotate, pan)

§selection: Option<Selection>

Current selection state

§selection_mode: SelectionMode

Selection mode

§selection_style: SelectionStyle

Visual style for selection

§on_selection_change: Option<Callback<Selection>>

Callback when selection changes

§gizmo: Option<Gizmo>

Gizmo configuration for transform manipulation

§on_gizmo_drag: Option<Callback<GizmoEvent>>

Callback during gizmo drag

§debug: bool

Enable debug overlay

Implementations§

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impl ThreeViewProps

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pub fn builder() -> ThreeViewPropsBuilder<((), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), ())>

Create a builder for building ThreeViewProps. On the builder, call .model_url(...)(optional), .format(...)(optional), .pos_x(...)(optional), .pos_y(...)(optional), .pos_z(...)(optional), .rot_x(...)(optional), .rot_y(...)(optional), .rot_z(...)(optional), .scale(...)(optional), .color(...)(optional), .models(...)(optional), .auto_center(...)(optional), .auto_scale(...)(optional), .cam_x(...)(optional), .cam_y(...)(optional), .cam_z(...)(optional), .target_x(...)(optional), .target_y(...)(optional), .target_z(...)(optional), .auto_rotate(...)(optional), .rot_speed(...)(optional), .show_grid(...)(optional), .show_axes(...)(optional), .background(...)(optional), .class(...)(optional), .shadows(...)(optional), .wireframe(...)(optional), .shader(...)(optional), .id(...)(optional), .raycast(...)(optional), .on_pointer_down(...)(optional), .on_pointer_up(...)(optional), .on_pointer_move(...)(optional), .on_pointer_drag(...)(optional), .on_gesture(...)(optional), .selection(...)(optional), .selection_mode(...)(optional), .selection_style(...)(optional), .on_selection_change(...)(optional), .gizmo(...)(optional), .on_gizmo_drag(...)(optional), .debug(...)(optional) to set the values of the fields. Finally, call .build() to create the instance of ThreeViewProps.

Trait Implementations§

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impl Clone for ThreeViewProps

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fn clone(&self) -> ThreeViewProps

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl PartialEq for ThreeViewProps

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fn eq(&self, other: &ThreeViewProps) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Properties for ThreeViewProps
where Self: Clone,

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type Builder = ThreeViewPropsBuilder<((), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), (), ())>

The type of the builder for this component. Used to create “in-progress” versions of the props.
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fn builder() -> Self::Builder

Create a builder for this component.
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fn memoize(&mut self, new: &Self) -> bool

Make the old props equal to the new props. Return if the props were equal and should be memoized.
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fn into_vcomponent<M>( self, render_fn: impl ComponentFunction<Self, M>, ) -> VComponent
where M: 'static,

Create a component from the props.
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impl StructuralPartialEq for ThreeViewProps

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