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PlayPacketIds

Struct PlayPacketIds 

Source
pub struct PlayPacketIds {
    pub unsigned_command: i32,
    pub signed_command: i32,
    pub start_configuration: i32,
    pub acknowledge_configuration: i32,
    pub keep_alive: i32,
    pub system_chat: i32,
}
Expand description

Version-specific PLAY packet IDs.

Minecraft remaps packet IDs between minor versions, so we need a lookup per protocol version for the handful of packets the proxy inspects.

Fields§

§unsigned_command: i32

Serverbound: unsigned player command (command string without /).

§signed_command: i32

Serverbound: signed player command (command string + crypto fields).

§start_configuration: i32

Clientbound: start configuration (tells client to enter CONFIG).

§acknowledge_configuration: i32

Serverbound: acknowledge configuration (client confirms CONFIG switch).

§keep_alive: i32

Clientbound: keep alive.

§system_chat: i32

Clientbound: system chat message.

Implementations§

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impl PlayPacketIds

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pub const fn for_version(version: ProtocolVersion) -> Self

Get the PLAY packet IDs for a given protocol version.

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