Expand description
Minecraft packet definitions.
Only packets needed for the proxy’s connection lifecycle are fully parsed.
All other packets are treated as opaque RawPacket values and forwarded
without inspection.
Modules§
- handshake
- Handshake packet (serverbound).
- login
- Login state packets.
- play
- PLAY and CONFIG state packets needed for server switching and command interception.
- status
- Status (server list ping) packets.
Structs§
- RawPacket
- A packet that the proxy does not need to inspect. Contains the raw packet ID and undecoded payload bytes.
Traits§
- Packet
- Trait implemented by all typed packets.