pub struct SoundEmitter {Show 13 fields
pub is_valid: bool,
pub priority: u8,
pub looping: bool,
pub reverb: bool,
pub is_3d: bool,
pub atten_type: AttenuationType,
pub atten_min_dist: f32,
pub atten_max_dist: f32,
pub atten_rolloff: f32,
pub position: Vector3,
pub volume: f32,
pub pitch: f32,
pub pan: f32,
/* private fields */
}
Fields§
§is_valid: bool
§priority: u8
§looping: bool
§reverb: bool
§is_3d: bool
§atten_type: AttenuationType
§atten_min_dist: f32
§atten_max_dist: f32
§atten_rolloff: f32
§position: Vector3
§volume: f32
§pitch: f32
§pan: f32
Auto Trait Implementations§
impl Freeze for SoundEmitter
impl RefUnwindSafe for SoundEmitter
impl Send for SoundEmitter
impl Sync for SoundEmitter
impl Unpin for SoundEmitter
impl UnwindSafe for SoundEmitter
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more