pub struct SoundEmitter {
Show 13 fields pub is_valid: bool, pub priority: u8, pub looping: bool, pub reverb: bool, pub is_3d: bool, pub atten_type: AttenuationType, pub atten_min_dist: f32, pub atten_max_dist: f32, pub atten_rolloff: f32, pub position: Vector3, pub volume: f32, pub pitch: f32, pub pan: f32, /* private fields */
}

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§is_valid: bool§priority: u8§looping: bool§reverb: bool§is_3d: bool§atten_type: AttenuationType§atten_min_dist: f32§atten_max_dist: f32§atten_rolloff: f32§position: Vector3§volume: f32§pitch: f32§pan: f32

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