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FrameTrigger

Enum FrameTrigger 

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pub enum FrameTrigger {
    Other,
    Initial,
    Resize,
    Pointer,
    Keyboard,
    Animation,
    ShaderPaint,
    Periodic,
    External,
}
Expand description

Why the current frame is being built. Hosts set this before each request_redraw so apps that surface a diagnostic overlay can show what kind of input is driving the redraw cadence.

Other is the conservative default: it covers redraws the host can’t attribute. Specific variants narrow the reason when the host can.

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Other

Host can’t attribute the redraw to a specific cause.

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Initial

Initial paint after surface configuration.

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Resize

Surface resize / DPI change.

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Pointer

Pointer move, button, or wheel.

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Keyboard

Keyboard / IME input.

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Animation

Inside-out animation deadline elapsed (one of the visible widgets asked for a future frame via redraw_within, or a visual animation is still settling). Drives the layout-path (full rebuild + prepare).

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ShaderPaint

Time-driven shader deadline elapsed (e.g. stock spinner / skeleton / progress-indeterminate, or a custom shader registered with samples_time=true). Drives the paint-only path: frame.time advances but layout state is unchanged.

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Periodic

Periodic host-config cadence (HostConfig::redraw_interval).

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External

Application code asked for a frame through the host’s external wakeup handle (push-driven event-class data — a chat message arrived, a background task advanced state). Data changed outside the tree, so this drives the layout path (full rebuild

  • prepare), never paint-only.

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impl FrameTrigger

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pub fn label(self) -> &'static str

Short, fixed-width tag for diagnostic overlays.

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impl Clone for FrameTrigger

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fn clone(&self) -> FrameTrigger

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for FrameTrigger

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impl Debug for FrameTrigger

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for FrameTrigger

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fn default() -> FrameTrigger

Returns the “default value” for a type. Read more
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impl Eq for FrameTrigger

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impl PartialEq for FrameTrigger

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fn eq(&self, other: &FrameTrigger) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for FrameTrigger

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> Scalar for T
where T: 'static + Clone + PartialEq + Debug,

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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.