pub struct Window {
pub winit_window: Window,
pub glium_display: Display<WindowSurface>,
pub opengl_indices: NoIndices,
pub opengl_program: Program,
pub elements: Vec<Element>,
}
Fields§
§winit_window: Window
§glium_display: Display<WindowSurface>
§opengl_indices: NoIndices
§opengl_program: Program
§elements: Vec<Element>
Implementations§
Source§impl Window
impl Window
pub fn from_builder_and_loop( window_builder: WinitWindowBuilder, event_loop: &EventLoop<()>, ) -> Self
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for Window
impl !RefUnwindSafe for Window
impl !Send for Window
impl !Sync for Window
impl Unpin for Window
impl !UnwindSafe for Window
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
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