pub struct Geometry {
pub id: Option<String>,
pub name: Option<String>,
pub asset: Option<Box<Asset>>,
pub element: GeometryElement,
pub extra: Vec<Extra>,
}Expand description
Describes the visual shape and appearance of an object in a scene.
Fields§
§id: Option<String>A text string containing the unique identifier of the element.
name: Option<String>The text string name of this element.
asset: Option<Box<Asset>>Asset management information about this element.
element: GeometryElementThe element that describes geometric data.
extra: Vec<Extra>Provides arbitrary additional information about this element.
Implementations§
Trait Implementations§
Source§impl HasId for Geometry
impl HasId for Geometry
Source§impl ParseLibrary for Geometry
impl ParseLibrary for Geometry
Source§fn extract_element(e: &LibraryElement) -> Option<&Library<Self>>
fn extract_element(e: &LibraryElement) -> Option<&Library<Self>>
Extract the library from a single
LibraryElement.Source§fn mk_element(lib: Library<Self>) -> LibraryElement
fn mk_element(lib: Library<Self>) -> LibraryElement
Make a
LibraryElement from a Library.Auto Trait Implementations§
impl Freeze for Geometry
impl RefUnwindSafe for Geometry
impl Send for Geometry
impl Sync for Geometry
impl Unpin for Geometry
impl UnwindSafe for Geometry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more