pub struct EvaluateScene {
pub name: Option<String>,
pub render: Vec<Render>,
}
Expand description
Declares information specifying how to evaluate a VisualScene
.
Fields§
§name: Option<String>
The text string name of this element.
render: Vec<Render>
Describes the effect passes to evaluate a scene.
Implementations§
Trait Implementations§
Source§impl Clone for EvaluateScene
impl Clone for EvaluateScene
Source§fn clone(&self) -> EvaluateScene
fn clone(&self) -> EvaluateScene
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for EvaluateScene
impl RefUnwindSafe for EvaluateScene
impl Send for EvaluateScene
impl Sync for EvaluateScene
impl Unpin for EvaluateScene
impl UnwindSafe for EvaluateScene
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more