pub struct Render {
pub camera_node: UrlRef<Node>,
pub layers: Vec<String>,
pub instance_effect: Option<Instance<Effect>>,
}
Expand description
Describes one effect pass to evaluate a scene.
Fields§
§camera_node: UrlRef<Node>
Refers to a node that contains a camera describing the viewpoint from which to render this compositing step.
layers: Vec<String>
Specifies which layer or layers to render in this compositing step while evaluating the scene.
instance_effect: Option<Instance<Effect>>
Instantiates a COLLADA material resource. See InstanceEffectData
for the additional instance effect data.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Render
impl RefUnwindSafe for Render
impl Send for Render
impl Sync for Render
impl Unpin for Render
impl UnwindSafe for Render
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more