Struct dae_parser::Render
source · pub struct Render {
pub camera_node: UrlRef<Node>,
pub layers: Vec<String>,
pub instance_effect: Option<Instance<Effect>>,
}
Expand description
Describes one effect pass to evaluate a scene.
Fields§
§camera_node: UrlRef<Node>
Refers to a node that contains a camera describing the viewpoint from which to render this compositing step.
layers: Vec<String>
Specifies which layer or layers to render in this compositing step while evaluating the scene.
instance_effect: Option<Instance<Effect>>
Instantiates a COLLADA material resource. See InstanceEffectData
for the additional instance effect data.