Struct dae_parser::Effect
source · pub struct Effect {
pub id: String,
pub name: Option<String>,
pub asset: Option<Box<Asset>>,
pub annotate: Vec<Annotate>,
pub image: Vec<Image>,
pub new_param: Vec<NewParam>,
pub profile: Vec<Profile>,
pub extra: Vec<Extra>,
}
Expand description
Provides a self-contained description of a COLLADA effect.
Fields§
§id: String
Global identifier for this object.
name: Option<String>
The text string name of this element.
asset: Option<Box<Asset>>
Asset management information about this element.
annotate: Vec<Annotate>
A list of strongly typed annotation remarks.
image: Vec<Image>
Declares a standard COLLADA image resource.
new_param: Vec<NewParam>
Creates a new parameter from a constrained set of
types recognizable by all platforms, see ParamType
.
profile: Vec<Profile>
At least one profile must appear.
extra: Vec<Extra>
Provides arbitrary additional information about this element.
Implementations§
source§impl Effect
impl Effect
sourcepub fn new(id: impl Into<String>, technique: TechniqueFx<CommonData>) -> Self
pub fn new(id: impl Into<String>, technique: TechniqueFx<CommonData>) -> Self
Construct a new Effect
from common profile data.
sourcepub fn shader(id: impl Into<String>, shader: impl Into<Shader>) -> Self
pub fn shader(id: impl Into<String>, shader: impl Into<Shader>) -> Self
Construct a simple Effect
with one shader.
sourcepub fn get_common_profile(&self) -> Option<&ProfileCommon>
pub fn get_common_profile(&self) -> Option<&ProfileCommon>
Get the first ProfileCommon
in this effect.
Trait Implementations§
source§impl HasId for Effect
impl HasId for Effect
source§impl ParseLibrary for Effect
impl ParseLibrary for Effect
source§fn extract_element(e: &LibraryElement) -> Option<&Library<Self>>
fn extract_element(e: &LibraryElement) -> Option<&Library<Self>>
Extract the library from a single
LibraryElement
.source§fn mk_element(lib: Library<Self>) -> LibraryElement
fn mk_element(lib: Library<Self>) -> LibraryElement
Make a
LibraryElement
from a Library
.