Struct dae_parser::PhysicsScene
source · pub struct PhysicsScene {
pub id: Option<String>,
pub name: Option<String>,
pub asset: Option<Box<Asset>>,
pub instance_force_field: Vec<Instance<ForceField>>,
pub instance_physics_model: Vec<Instance<PhysicsModel>>,
pub common: PhysicsSceneCommon,
pub technique: Vec<Technique>,
pub extra: Vec<Extra>,
}
Expand description
Specifies an environment in which physical objects are instantiated and simulated.
Fields§
§id: Option<String>
A text string containing the unique identifier of the element.
name: Option<String>
The text string name of this element.
asset: Option<Box<Asset>>
Asset management information about this element.
instance_force_field: Vec<Instance<ForceField>>
Instantiates a ForceField
element to influence this physics scene.
instance_physics_model: Vec<Instance<PhysicsModel>>
Instantiates a PhysicsModel
element and
allows for overriding some or all of its children.
common: PhysicsSceneCommon
Specifies physics-scene information for the common profile that all COLLADA implementations must support.
technique: Vec<Technique>
Declares the information used to process some portion of the content. (optional)
extra: Vec<Extra>
Provides arbitrary additional information about this element.
Trait Implementations§
source§impl Clone for PhysicsScene
impl Clone for PhysicsScene
source§fn clone(&self) -> PhysicsScene
fn clone(&self) -> PhysicsScene
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PhysicsScene
impl Debug for PhysicsScene
source§impl Default for PhysicsScene
impl Default for PhysicsScene
source§fn default() -> PhysicsScene
fn default() -> PhysicsScene
Returns the “default value” for a type. Read more
source§impl HasId for PhysicsScene
impl HasId for PhysicsScene
source§impl ParseLibrary for PhysicsScene
impl ParseLibrary for PhysicsScene
source§fn extract_element(e: &LibraryElement) -> Option<&Library<Self>>
fn extract_element(e: &LibraryElement) -> Option<&Library<Self>>
Extract the library from a single
LibraryElement
.source§fn mk_element(lib: Library<Self>) -> LibraryElement
fn mk_element(lib: Library<Self>) -> LibraryElement
Make a
LibraryElement
from a Library
.