Struct dae_parser::InstanceGeometryData
source · pub struct InstanceGeometryData {
pub bind_material: Option<BindMaterial>,
}
Fields§
§bind_material: Option<BindMaterial>
Binds material symbols to material instances. This allows a single geometry to be instantiated into a scene multiple times each with a different appearance.
Trait Implementations§
source§impl Clone for InstanceGeometryData
impl Clone for InstanceGeometryData
source§fn clone(&self) -> InstanceGeometryData
fn clone(&self) -> InstanceGeometryData
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for InstanceGeometryData
impl Debug for InstanceGeometryData
source§impl Default for InstanceGeometryData
impl Default for InstanceGeometryData
source§fn default() -> InstanceGeometryData
fn default() -> InstanceGeometryData
Returns the “default value” for a type. Read more