Struct dae_parser::Camera
source · pub struct Camera {
pub id: Option<String>,
pub name: Option<String>,
pub asset: Option<Box<Asset>>,
pub optics: Optics,
pub imager: Option<Imager>,
pub extra: Vec<Extra>,
}
Expand description
Declares a view of the visual scene hierarchy or scene graph. The camera contains elements that describe the camera’s optics and imager.
Fields§
§id: Option<String>
A text string containing the unique identifier of the element.
name: Option<String>
The text string name of this element.
asset: Option<Box<Asset>>
Asset management information about this element.
optics: Optics
Describes the field of view and viewing frustum using canonical parameters.
imager: Option<Imager>
Represents the image sensor of a camera (for example, film or CCD).
extra: Vec<Extra>
Provides arbitrary additional information about this element.
Implementations§
Trait Implementations§
source§impl HasId for Camera
impl HasId for Camera
source§impl ParseLibrary for Camera
impl ParseLibrary for Camera
source§fn extract_element(e: &LibraryElement) -> Option<&Library<Self>>
fn extract_element(e: &LibraryElement) -> Option<&Library<Self>>
Extract the library from a single
LibraryElement
.source§fn mk_element(lib: Library<Self>) -> LibraryElement
fn mk_element(lib: Library<Self>) -> LibraryElement
Make a
LibraryElement
from a Library
.