pub struct InstancePhysicsModelData {
    pub parent: Option<UrlRef<Node>>,
    pub instance_force_field: Vec<Instance<ForceField>>,
    pub instance_rigid_body: Vec<InstanceRigidBody>,
    pub instance_rigid_constraint: Vec<InstanceRigidConstraint>,
}
Expand description

Extra data associated to Instance<PhysicsModel>.

Fields

parent: Option<UrlRef<Node>>

Points to the id of a node in the visual scene. This allows a physics model to be instantiated under a specific transform node, which will dictate the initial position and orientation, and could be animated to influence kinematic rigid bodies.

instance_force_field: Vec<Instance<ForceField>>

Instantiates a ForceField element to influence this physics model.

instance_rigid_body: Vec<InstanceRigidBody>

Instantiates a RigidBody element and allows for overriding some or all of its properties.

The target attribute defines the Node element that has its transforms overwritten by this rigid-body instance.

instance_rigid_constraint: Vec<InstanceRigidConstraint>

Instantiates a RigidConstraint element to override some of its properties. This element does not have a target field because its RigidConstraint children define which Node elements are targeted.

Trait Implementations

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