pub struct InstanceGeometryData {
    pub bind_material: Option<BindMaterial>,
}
Expand description

Extra data associated to Instance<Geometry>.

Fields

bind_material: Option<BindMaterial>

Binds material symbols to material instances. This allows a single geometry to be instantiated into a scene multiple times each with a different appearance.

Trait Implementations

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Auto Trait Implementations

Blanket Implementations

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Performs the conversion.