Enum dae_parser::Shader[][src]

pub enum Shader {
    Blinn(Blinn),
    Constant(ConstantFx),
    Lambert(Lambert),
    Phong(Phong),
}
Expand description

A shader element.

Variants

Blinn(Blinn)

Tuple Fields

0: Blinn

Produces a specularly shaded surface with a Blinn BRDF approximation.

Constant(ConstantFx)

Tuple Fields

Produces a constantly shaded surface that is independent of lighting.

Lambert(Lambert)

Tuple Fields

Produces a diffuse shaded surface that is independent of lighting.

Phong(Phong)

Tuple Fields

0: Phong

Produces a specularly shaded surface where the specular reflection is shaded according the Phong BRDF approximation.

Implementations

Parse a Shader from an XML element.

Run the function f on all arguments of type Texture in the parameters to this shader.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Performs the conversion.

Performs the conversion.

Performs the conversion.

Performs the conversion.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.