pub struct ShaderApp { /* private fields */ }Implementations§
Source§impl ShaderApp
impl ShaderApp
Sourcepub fn new(window_title: &str, width: u32, height: u32) -> (Self, EventLoop<()>)
pub fn new(window_title: &str, width: u32, height: u32) -> (Self, EventLoop<()>)
Examples found in repository?
More examples
Additional examples can be found in:
- examples/nebula.rs
- examples/2dneuron.rs
- examples/tree.rs
- examples/lich.rs
- examples/tameimp.rs
- examples/sinh.rs
- examples/currents.rs
- examples/cliffordcompute.rs
- examples/rorschach.rs
- examples/spiralchaos.rs
- examples/volumepassage.rs
- examples/gaussian3d.rs
- examples/system.rs
- examples/voronoi.rs
- examples/buddhabrot.rs
- examples/matrix.rs
- examples/synth.rs
- examples/fft.rs
- examples/mandelbulb.rs
- examples/lego.rs
- examples/veridisquo.rs
- examples/debugscreen.rs
- examples/fluid.rs
- examples/pathtracing.rs
- examples/kuwahara.rs
- examples/audiovis.rs
- examples/blockgame.rs
- examples/gaussian.rs
- examples/scenecolor.rs
- examples/computecolors.rs
Sourcepub fn run<S: ShaderManager + 'static>(
self,
event_loop: EventLoop<()>,
shader_creator: impl FnOnce(&Core) -> S + 'static,
) -> Result<(), Box<dyn Error>>
pub fn run<S: ShaderManager + 'static>( self, event_loop: EventLoop<()>, shader_creator: impl FnOnce(&Core) -> S + 'static, ) -> Result<(), Box<dyn Error>>
Examples found in repository?
More examples
Additional examples can be found in:
- examples/nebula.rs
- examples/2dneuron.rs
- examples/tree.rs
- examples/lich.rs
- examples/tameimp.rs
- examples/sinh.rs
- examples/currents.rs
- examples/cliffordcompute.rs
- examples/rorschach.rs
- examples/spiralchaos.rs
- examples/volumepassage.rs
- examples/gaussian3d.rs
- examples/system.rs
- examples/voronoi.rs
- examples/buddhabrot.rs
- examples/matrix.rs
- examples/synth.rs
- examples/fft.rs
- examples/mandelbulb.rs
- examples/lego.rs
- examples/veridisquo.rs
- examples/debugscreen.rs
- examples/fluid.rs
- examples/pathtracing.rs
- examples/kuwahara.rs
- examples/audiovis.rs
- examples/blockgame.rs
- examples/gaussian.rs
- examples/scenecolor.rs
- examples/computecolors.rs
pub fn core(&self) -> Option<&Core>
Auto Trait Implementations§
impl !Freeze for ShaderApp
impl !RefUnwindSafe for ShaderApp
impl Send for ShaderApp
impl Sync for ShaderApp
impl Unpin for ShaderApp
impl UnsafeUnpin for ShaderApp
impl !UnwindSafe for ShaderApp
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