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jfa/
jfa.rs

1use cuneus::compute::*;
2use cuneus::prelude::*;
3
4cuneus::uniform_params! {
5    struct JfaParams {
6    a: f32,
7    b: f32,
8    c: f32,
9    d: f32,
10    scale: f32,
11    n: f32,
12    gamma: f32,
13    color_intensity: f32,
14    color_r: f32,
15    color_g: f32,
16    color_b: f32,
17    color_w: f32,
18    accumulation_speed: f32,
19    fade_speed: f32,
20    freeze_accumulation: f32,
21    pattern_floor_add: f32,
22    pattern_temp_add: f32,
23    pattern_v_offset: f32,
24    pattern_temp_mul1: f32,
25    pattern_temp_mul2_3: f32,
26    _padding0: f32,
27    _padding1: f32,
28    _padding2: f32,
29    _pad_m: f32,
30    }
31}
32
33struct JfaShader {
34    base: RenderKit,
35    compute_shader: ComputeShader,
36    current_params: JfaParams,
37}
38
39impl ShaderManager for JfaShader {
40    fn init(core: &Core) -> Self {
41        let initial_params = JfaParams {
42            a: -2.7,
43            b: 0.7,
44            c: 0.2,
45            d: 0.2,
46            scale: 0.3,
47            n: 0.1,
48            gamma: 2.1,
49            color_intensity: 1.0,
50            color_r: 1.0,
51            color_g: 2.0,
52            color_b: 3.0,
53            color_w: 4.0,
54            accumulation_speed: 0.01,
55            fade_speed: 0.99,
56            freeze_accumulation: 0.0,
57            pattern_floor_add: 1.0,
58            pattern_temp_add: 0.1,
59            pattern_v_offset: 0.7,
60            pattern_temp_mul1: 0.7,
61            pattern_temp_mul2_3: 3.0,
62            _padding0: 0.0,
63            _padding1: 0.0,
64            _padding2: 0.0,
65            _pad_m: 0.0,
66        };
67        let base = RenderKit::new(core);
68
69        // The fully unrolled JFA Pipeline
70        let passes = vec![
71            PassDescription::new("seed_points", &["seed_points"]),
72            PassDescription::new("flood_init", &[]),
73            
74            // JFA Unroll: input_texture0 = "seed_points", input_texture1 = previous step
75            PassDescription::new("flood_1024", &["seed_points", "flood_init"]),
76            PassDescription::new("flood_512",  &["seed_points", "flood_1024"]),
77            PassDescription::new("flood_256",  &["seed_points", "flood_512"]),
78            PassDescription::new("flood_128",  &["seed_points", "flood_256"]),
79            PassDescription::new("flood_64",   &["seed_points", "flood_128"]),
80            PassDescription::new("flood_32",   &["seed_points", "flood_64"]),
81            PassDescription::new("flood_16",   &["seed_points", "flood_32"]),
82            PassDescription::new("flood_8",    &["seed_points", "flood_16"]),
83            PassDescription::new("flood_4",    &["seed_points", "flood_8"]),
84            PassDescription::new("flood_2",    &["seed_points", "flood_4"]),
85            PassDescription::new("flood_1",    &["seed_points", "flood_2"]),
86
87            // Reads seed_points, completed JFA (flood_1), and its own feedback
88            PassDescription::new("color_accumulate", &["seed_points", "flood_1", "color_accumulate"]),
89            PassDescription::new("main_image", &["color_accumulate"]),
90        ];
91
92        let config = ComputeShader::builder()
93            .with_entry_point("seed_points")
94            .with_multi_pass(&passes)
95            .with_custom_uniforms::<JfaParams>()
96            .with_workgroup_size([16, 16, 1])
97            .with_texture_format(COMPUTE_TEXTURE_FORMAT_RGBA16)
98            .with_label("JFA Unified")
99            .build();
100
101        let compute_shader = cuneus::compute_shader!(core, "shaders/jfa.wgsl", config);
102
103        compute_shader.set_custom_params(initial_params, &core.queue);
104
105        Self {
106            base,
107            compute_shader,
108            current_params: initial_params,
109        }
110    }
111
112    fn update(&mut self, core: &Core) {
113        self.compute_shader.handle_export(core, &mut self.base);
114
115        let current_time = self.base.controls.get_time(&self.base.start_time);
116        let delta = 1.0 / 60.0;
117        self.compute_shader
118            .set_time(current_time, delta, &core.queue);
119    }
120
121    fn resize(&mut self, core: &Core) {
122        self.base.default_resize(core, &mut self.compute_shader);
123    }
124
125    fn render(&mut self, core: &Core) -> Result<(), cuneus::SurfaceError> {
126        let mut frame = self.base.begin_frame(core)?;
127
128        // Executes the entire unrolled JFA per frame automatically
129        self.compute_shader.dispatch(&mut frame.encoder, core);
130
131        self.base.renderer.render_to_view(
132            &mut frame.encoder,
133            &frame.view,
134            &self.compute_shader.get_output_texture().bind_group,
135        );
136
137        let mut params = self.current_params;
138        let mut changed = false;
139        let mut should_start_export = false;
140        let mut export_request = self.base.export_manager.get_ui_request();
141        let mut controls_request = self
142            .base
143            .controls
144            .get_ui_request(&self.base.start_time, &core.size, self.base.fps_tracker.fps());
145
146        let full_output = if self.base.key_handler.show_ui {
147            self.base.render_ui(core, |ctx| {
148                RenderKit::apply_default_style(ctx);
149
150                egui::Window::new("JFA - Fully Unrolled")
151                    .collapsible(true)
152                    .resizable(true)
153                    .default_width(280.0)
154                    .show(ctx, |ui| {
155                        egui::CollapsingHeader::new("JFA Parameters")
156                            .default_open(true)
157                            .show(ui, |ui| {
158                                changed |= ui
159                                    .add(
160                                        egui::Slider::new(&mut params.n, 0.01..=1.0)
161                                            .text("Pattern Speed (N)"),
162                                    )
163                                    .changed();
164                                ui.separator();
165                                changed |= ui
166                                    .add(
167                                        egui::Slider::new(
168                                            &mut params.accumulation_speed,
169                                            0.01..=0.1,
170                                        )
171                                        .text("Accumulation Speed"),
172                                    )
173                                    .changed();
174                                changed |= ui
175                                    .add(
176                                        egui::Slider::new(&mut params.fade_speed, 0.9..=1.0)
177                                            .text("Fade Speed"),
178                                    )
179                                    .changed();
180                            });
181
182                        egui::CollapsingHeader::new("Clifford Attractor")
183                            .default_open(false)
184                            .show(ui, |ui| {
185                                changed |= ui
186                                    .add(egui::Slider::new(&mut params.a, -5.0..=5.0).text("a"))
187                                    .changed();
188                                changed |= ui
189                                    .add(egui::Slider::new(&mut params.b, -5.0..=5.0).text("b"))
190                                    .changed();
191                                changed |= ui
192                                    .add(egui::Slider::new(&mut params.c, -5.0..=5.0).text("c"))
193                                    .changed();
194                                changed |= ui
195                                    .add(egui::Slider::new(&mut params.d, -5.0..=5.0).text("d"))
196                                    .changed();
197                                ui.separator();
198                                changed |= ui
199                                    .add(
200                                        egui::Slider::new(&mut params.scale, 0.1..=1.0)
201                                            .text("Scale"),
202                                    )
203                                    .changed();
204                            });
205
206                        egui::CollapsingHeader::new("Colors")
207                            .default_open(false)
208                            .show(ui, |ui| {
209                                ui.horizontal(|ui| {
210                                    ui.label("Color Pattern:");
211                                    let mut color =
212                                        [params.color_r, params.color_g, params.color_b];
213                                    if ui.color_edit_button_rgb(&mut color).changed() {
214                                        params.color_r = color[0];
215                                        params.color_g = color[1];
216                                        params.color_b = color[2];
217                                        changed = true;
218                                    }
219                                });
220                                changed |= ui
221                                    .add(
222                                        egui::Slider::new(&mut params.color_w, 0.0..=10.0)
223                                            .text("Color W"),
224                                    )
225                                    .changed();
226                                changed |= ui
227                                    .add(
228                                        egui::Slider::new(&mut params.color_intensity, 0.1..=3.0)
229                                            .text("Color Intensity"),
230                                    )
231                                    .changed();
232                                ui.separator();
233                                changed |= ui
234                                    .add(
235                                        egui::Slider::new(&mut params.gamma, 0.1..=4.0)
236                                            .text("Gamma"),
237                                    )
238                                    .changed();
239                            });
240
241                        ui.separator();
242                        ShaderControls::render_controls_widget(ui, &mut controls_request);
243
244                        ui.separator();
245                        should_start_export =
246                            ExportManager::render_export_ui_widget(ui, &mut export_request);
247
248                        ui.separator();
249                        ui.label(format!("Frame: {}", self.compute_shader.current_frame));
250                        ui.label("15-Pass Realtime Unrolled JFA");
251                    });
252            })
253        } else {
254            self.base.render_ui(core, |_ctx| {})
255        };
256
257        if controls_request.is_paused != (params.freeze_accumulation > 0.5) {
258            params.freeze_accumulation = if controls_request.is_paused { 1.0 } else { 0.0 };
259            changed = true;
260        }
261
262        self.base.export_manager.apply_ui_request(export_request);
263        if controls_request.should_clear_buffers {
264            self.compute_shader.current_frame = 0;
265        }
266        self.base.apply_control_request(controls_request);
267
268        if changed {
269            self.current_params = params;
270            self.compute_shader.set_custom_params(params, &core.queue);
271        }
272
273        if should_start_export {
274            self.base.export_manager.start_export();
275        }
276
277        self.base.end_frame(core, frame, full_output);
278
279        Ok(())
280    }
281
282    fn handle_input(&mut self, core: &Core, event: &WindowEvent) -> bool {
283        self.base.default_handle_input(core, event)
284    }
285}
286
287fn main() -> Result<(), Box<dyn std::error::Error>> {
288    env_logger::init();
289    let (app, event_loop) = ShaderApp::new("JFA", 800, 600);
290
291    app.run(event_loop, JfaShader::init)
292}