[−][src]Struct crystal_engine::state::LightState
The state of the lights in the game. Lights come in two flavors.
Directional lights: light sources that shine in a certain direction, e.g. the sun.
Point lights: lights that shine equally in all directions, e.g. a lightbulb.
Note: lights are limited to 100 of each type. Currently the shaders do not support more than 100 light sources at a time. Please open an issue if you need more light sources.
Fields
directional: FixedVec<DirectionalLight>
A FixedVec
of directional lights
point: FixedVec<PointLight>
A FixedVec
of point lights.
Note: not implemented yet
Auto Trait Implementations
impl RefUnwindSafe for LightState
impl Send for LightState
impl Sync for LightState
impl Unpin for LightState
impl UnwindSafe for LightState
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Content for T
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fn ref_from_ptr(ptr: *mut c_void, size: usize) -> Option<*mut T>
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fn is_size_suitable(size: usize) -> bool
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fn indiv_size() -> usize
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SafeBorrow<T> for T
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impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,