[−][src]Module crystal_engine::state
Contains the states that are used in GameState. These are in a seperate module so we don't pollute the base module documentation.
Structs
FixedVec | A fixed vec of light sources. This is limited to 100 entries because of a limitation in the way Crystal's shaders are implemented. Please open an issue if you need more light sources. |
KeyboardState | The state of the keyboard. This can be used to check which keys are pressed during the current frame. |
LightState | The state of the lights in the game. Lights come in two flavors. |