[][src]Struct crystal_engine::state::KeyboardState

pub struct KeyboardState { /* fields omitted */ }

The state of the keyboard. This can be used to check which keys are pressed during the current frame.

Note: when implementing Game and handling keydown or keyup, the GameState will be updated before the keydown method is called.

Implementations

impl KeyboardState[src]

pub fn is_pressed(&self, key: VirtualKeyCode) -> bool[src]

Check if the given key is pressed.

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