Layout

Struct Layout 

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pub struct Layout { /* private fields */ }
Expand description

Used to specify input and output shader data

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impl Layout

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pub fn create_graphics_pipeline<V: AttributeDescriptor>( &self, render_target: &RenderTarget, shaders: &[Shader], ) -> GraphicsResult<Pipeline<V>>

Creates graphics pipeline

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pub fn create_compute_pipeline( &self, shader: &Shader, ) -> GraphicsResult<Pipeline<ComputeDescriptor>>

Creates compute pipeline

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pub fn register_samplers( &self, samplers: &[Arc<GpuSamplerSet>], ) -> GraphicsResult<()>

Registers samplers in layout for reusing them

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pub fn add_buffer<T>( &self, binding: u32, buffer: &Buffer<T>, ) -> GraphicsResult<()>

Adds buffer

Auto Trait Implementations§

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impl Freeze for Layout

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impl !RefUnwindSafe for Layout

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impl Send for Layout

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impl Sync for Layout

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impl Unpin for Layout

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impl !UnwindSafe for Layout

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.