crystal-api 0.0.6

Crystal API is a unified GPU API's wrapper
Documentation

Crystal API

Crystal API is a unified lightweight wrapper for Vulkan. Currently in WIP stage.

Features

  • Vulkan API support
  • Linux, MacOS, Windows support
  • Synchronized in-frame and out-of-frame compute operations
  • Direct buffer access (no staging in buffer operations)
  • Multithreaded access to resources
  • Render targets

Running examples

To run debug scene from included example in github use:

cargo run --example array-load