crystal-api-0.0.2 has been yanked.
Crystal API
Crystal API is a unified graphics wrapper for graphics API. Currently in WIP stage.
Features:
- Vulkan API support
- Synchronized in-frame and out-of-frame compute operations
- Direct buffer access (no staging in buffer operations)
- Multithreaded access to resource
- Unified app architecture
Goals
- Adding Metal API support
- Adding DirectX support
- Adding raytracing support
Running examples
To run debug scene from included example in github use:
Khronos validation layers are required to run debug builds! Visit https://vulkan.lunarg.com.