pub struct Metadata {
Show 19 fields pub app_name: Option<String>, pub version_name: Option<String>, pub version_code: Option<u32>, pub min_sdk_version: Option<u32>, pub target_sdk_version: Option<u32>, pub max_sdk_version: Option<u32>, pub icon: Option<String>, pub use_android_manifest: bool, pub android_manifest_path: Option<PathBuf>, pub use_info_plist: bool, pub info_plist_path: Option<PathBuf>, pub android_package_name: Option<String>, pub android_res: Option<PathBuf>, pub android_assets: Option<PathBuf>, pub android_build_targets: Option<Vec<AndroidTarget>>, pub apple_build_targets: Option<Vec<AppleTarget>>, pub apple_res: Option<PathBuf>, pub apple_assets: Option<PathBuf>, pub android_permissions: Vec<UsesPermission>,
}

Fields

app_name: Option<String>version_name: Option<String>version_code: Option<u32>min_sdk_version: Option<u32>target_sdk_version: Option<u32>max_sdk_version: Option<u32>icon: Option<String>use_android_manifest: boolandroid_manifest_path: Option<PathBuf>use_info_plist: boolinfo_plist_path: Option<PathBuf>android_package_name: Option<String>

Android package name to place in AndroidManifest.xml.

android_res: Option<PathBuf>

Android resources directory path relatively to project path.

android_assets: Option<PathBuf>

Android assets directory path relatively to project path.

android_build_targets: Option<Vec<AndroidTarget>>

Android build targets.

apple_build_targets: Option<Vec<AppleTarget>>

Apple build targets.

apple_res: Option<PathBuf>

Apple resources directory path relatively to project path.

apple_assets: Option<PathBuf>

Apple assets directory path relatively to project path.

android_permissions: Vec<UsesPermission>

TODO: Add android android_uses_features.

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