pub struct SupervisorSession<T: Actor> { /* private fields */ }Implementations§
Source§impl<S: Actor> SupervisorSession<S>
impl<S: Actor> SupervisorSession<S>
Source§impl<S> SupervisorSession<S>where
S: Actor<Context = SupervisorSession<S>>,
impl<S> SupervisorSession<S>where
S: Actor<Context = SupervisorSession<S>>,
pub fn spawn_trackable<B>(
&mut self,
trackable: B,
group: S::GroupBy,
) -> <B::Context as Context>::Addresswhere
B: SupervisedRuntime,
Trait Implementations§
Source§impl<T: Actor> ActorContext<T> for SupervisorSession<T>
impl<T: Actor> ActorContext<T> for SupervisorSession<T>
fn session(&mut self) -> &mut ActorSession<T>
Source§impl<T: Actor> Context for SupervisorSession<T>
impl<T: Actor> Context for SupervisorSession<T>
Source§impl<T: Actor> Default for SupervisorSession<T>
impl<T: Actor> Default for SupervisorSession<T>
Source§impl<T: Actor> ManagedContext for SupervisorSession<T>
impl<T: Actor> ManagedContext for SupervisorSession<T>
fn controller(&self) -> &Controller
Source§impl<A: Actor> SupervisorContext<A> for SupervisorSession<A>
impl<A: Actor> SupervisorContext<A> for SupervisorSession<A>
fn session(&mut self) -> &mut SupervisorSession<A>
Auto Trait Implementations§
impl<T> Freeze for SupervisorSession<T>
impl<T> !RefUnwindSafe for SupervisorSession<T>
impl<T> Send for SupervisorSession<T>
impl<T> !Sync for SupervisorSession<T>
impl<T> Unpin for SupervisorSession<T>
impl<T> !UnwindSafe for SupervisorSession<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more