pub struct ActorSession<T> {
pub status_tx: Sender<ActorStatus>,
/* private fields */
}Fields§
§status_tx: Sender<ActorStatus>Implementations§
Source§impl<T> ActorSession<T>
impl<T> ActorSession<T>
Trait Implementations§
Source§impl<T> ActorContext<T> for ActorSession<T>
impl<T> ActorContext<T> for ActorSession<T>
fn session(&mut self) -> &mut ActorSession<T>
Source§impl<T> Context for ActorSession<T>
impl<T> Context for ActorSession<T>
Source§impl<T> Default for ActorSession<T>
impl<T> Default for ActorSession<T>
Source§impl<T> ManagedContext for ActorSession<T>
impl<T> ManagedContext for ActorSession<T>
fn controller(&self) -> &Controller
Auto Trait Implementations§
impl<T> Freeze for ActorSession<T>
impl<T> !RefUnwindSafe for ActorSession<T>
impl<T> Send for ActorSession<T>
impl<T> Sync for ActorSession<T>
impl<T> Unpin for ActorSession<T>
impl<T> !UnwindSafe for ActorSession<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more