use yew::prelude::{html, Component, Context, Html, Properties};
pub struct Unity {}
#[derive(Properties, Debug, Clone, PartialEq, Eq)]
pub struct Props {
#[prop_or_default]
pub class: Option<&'static str>,
#[prop_or_default]
pub width: Option<&'static str>,
#[prop_or_default]
pub height: Option<&'static str>,
#[prop_or_default]
pub color: Option<&'static str>,
#[prop_or_default]
pub fill: Option<&'static str>,
#[prop_or_default]
pub spin: bool,
#[prop_or_default]
pub rotate: i16,
}
impl Component for Unity {
type Properties = Props;
type Message = ();
fn create(_ctx: &Context<Self>) -> Self {
Self {}
}
fn view(&self, ctx: &Context<Self>) -> Html {
let props = ctx.props();
let mut style = String::new();
if props.rotate != 0 {
style += &format!("transform: rotate({}deg);", props.rotate);
}
html! {
<svg
xmlns={ "http://www.w3.org/2000/svg" }
class={ props.class.unwrap_or("") }
width={ props.width.unwrap_or("16") }
height={ props.height.unwrap_or("16") }
focusable={ "false" }
data-icon={ "unity" }
viewBox={ "0 0 16 16" }
fill={ props.fill.unwrap_or("currentColor") }
style={ style }
>
<path d="M15 11.2V3.733L8.61 0v2.867l2.503 1.466c.099.067.099.2 0 .234L8.148 6.3c-.099.067-.197.033-.263 0L4.92 4.567c-.099-.034-.099-.2 0-.234l2.504-1.466V0L1 3.733V11.2v-.033.033l2.438-1.433V6.833c0-.1.131-.166.197-.133L6.6 8.433c.099.067.132.134.132.234v3.466c0 .1-.132.167-.198.134L4.031 10.8l-2.438 1.433L7.983 16l6.391-3.733-2.438-1.434L9.434 12.3c-.099.067-.198 0-.198-.133V8.7c0-.1.066-.2.132-.233l2.965-1.734c.099-.066.197 0 .197.134V9.8z"/>
</svg>
}
}
}