zero_ecs 0.2.8

Entity Component System (ECS), using only zero-cost abstractions
Documentation

zero_ecs

The zero_ecs crate provides the runtime environment for a highly efficient entity-component-system (ECS) designed for Rust. It is part of the ZeroECS project, aiming to offer zero-cost abstractions for game development and other high-performance applications.

Features

  • Efficient runtime for ECS operations.
  • Seamless integration with zero_ecs_macros for ergonomic entity and component handling.
  • Optimized for performance and ease of use in Rust applications.

For full documentation, usage examples, and contribution guidelines, please see the ZeroECS project readme.