zarray 1.0.2

Cache-optimized 2D and 3D arrays using Morton order (aka Z-order) Z-indexed storage, with a convenient API for common 2D and 3D access patterns. Use of zarray in place of a Vec of Vecs often improves performance, especially for algorithms such as blurring and cellular automata.
Documentation
[dependencies.serde]
features = ["derive"]
optional = true
version = "1.0"
[dev-dependencies.pathfinding]
version = "3.0.11"

[dev-dependencies.rand]
version = "0.8.5"

[package]
authors = ["Christopher Collin Hall"]
categories = ["algorithms", "memory-management"]
description = "Cache-optimized 2D and 3D arrays using Morton order (aka\nZ-order) Z-indexed storage, with a convenient API for common 2D and 3D access\n patterns. Use of zarray in place of a Vec of Vecs often improves performance,\n especially for algorithms such as blurring and cellular automata."
documentation = "https://docs.rs/zarray/"
edition = "2021"
homepage = "https://github.com/DrPlantabyte/ZArray-rs"
keywords = ["Z-order", "array", "map", "Morton", "z-index"]
license = "MIT"
name = "zarray"
readme = "README.md"
repository = "https://github.com/DrPlantabyte/ZArray-rs"
resolver = "2"
version = "1.0.2"