[][src]Struct ytesrev::scene::DrawableWrapper

pub struct DrawableWrapper<T: Drawable>(pub T);

A wrapper to make a Drawable into a Scene. This is probably all you will need in terms of scenes, there's really not much else you can do with one.

Trait Implementations

impl<T: Drawable> Scene for DrawableWrapper<T>[src]

Auto Trait Implementations

impl<T> Sync for DrawableWrapper<T> where
    T: Sync

impl<T> Unpin for DrawableWrapper<T> where
    T: Unpin

impl<T> Send for DrawableWrapper<T>

impl<T> RefUnwindSafe for DrawableWrapper<T> where
    T: RefUnwindSafe

impl<T> UnwindSafe for DrawableWrapper<T> where
    T: UnwindSafe

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,