[][src]Enum ytesrev::scene::Action

pub enum Action {
    Continue,
    Done,
}

An action that allows the Scene to communicate with the WindowManager

Variants

Continue

Don't do anything

Done

The current scene is done, move on to the next one

Trait Implementations

impl PartialEq<Action> for Action[src]

#[must_use] fn ne(&self, other: &Rhs) -> bool1.0.0[src]

This method tests for !=.

Auto Trait Implementations

impl Sync for Action

impl Unpin for Action

impl Send for Action

impl RefUnwindSafe for Action

impl UnwindSafe for Action

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,