use yog_ids as ids;
actions! {
Create { id: String, title: String, color: String, style: String } -> bool = ids::service_bossbar::CREATE, "YogBossbarActions.bossbarCreate";
Remove { id: String } -> bool = ids::service_bossbar::REMOVE, "YogBossbarActions.bossbarRemove";
SetTitle { id: String, title: String } -> bool = ids::service_bossbar::SET_TITLE, "YogBossbarActions.bossbarSetTitle";
SetProgress { id: String, progress: f32 } -> bool = ids::service_bossbar::SET_PROGRESS, "YogBossbarActions.bossbarSetProgress";
SetColor { id: String, color: String } -> bool = ids::service_bossbar::SET_COLOR, "YogBossbarActions.bossbarSetColor";
AddPlayer { id: String, player: String } -> bool = ids::service_bossbar::ADD_PLAYER, "YogBossbarActions.bossbarAddPlayer";
RemovePlayer { id: String, player: String } -> bool = ids::service_bossbar::REMOVE_PLAYER, "YogBossbarActions.bossbarRemovePlayer";
SetVisible { id: String, visible: bool } -> bool = ids::service_bossbar::SET_VISIBLE, "YogBossbarActions.bossbarSetVisible";
}